/// <summary> /// does damage to actors tagged "BreuPlayer" when colliders enter eachother /// </summary> void OnTriggerEnter(Collider col) { BreuDamageTake DT = col.GetComponent <BreuDamageTake>(); if (col.gameObject.tag == "BreuPlayer") { if (DT != null) { DT.TakeDamage(Damage);//damages object } } }
/// <summary> /// does damage to actors not tagged "BreuPlayer" when colliders enter eachother /// </summary> void OnTriggerEnter(Collider col) { BreuDamageTake DT = col.GetComponent <BreuDamageTake>(); if (col.gameObject.tag != "BreuPlayer") { if (DT != null) { DT.TakeDamage(Damage);//damages object } if (DisappearsOnHit == true) { Destroy(gameObject);//destorys bullet if it should disappear on hit } } }