private void MaakRandom(frmSpel form) { int rndNumber = r.Next(1, 3); System.Windows.Forms.PictureBox pcBx = new PictureBox(); pcBx.Location = Location; pcBx.Size = new Size(24, 24); if (rndNumber == 1) { pcBx.Image = Properties.Resources.PowerUp; pcBx.Tag = "PowerUp"; } else if (rndNumber == 2) { pcBx.Image = Properties.Resources.SpeedUp; pcBx.Tag = "SpeedUp"; } else if (rndNumber == 3) { pcBx.Image = Properties.Resources.SlowDown; pcBx.Tag = "SlowDown"; } form.powerups.Add(pcBx); form.AddControl(pcBx); }
private void btnNewGame_Click(object sender, EventArgs e) { // Start Level 1 frmSpel GaNaarLevel = new frmSpel(); GaNaarLevel.currlvl = 0; this.Hide(); GaNaarLevel.Closed += (senders, args) => this.Close(); GaNaarLevel.Show(); }
private void btnWachtwoord_Click(object sender, EventArgs e) { // Text ophalen uit textbox string Ingevoerd = txtWachtwoord.Text.ToUpper(); // Wachtwoorden string WW1 = "DARUDE"; string WW2 = "TETRIS"; string WW3 = "BOINK"; frmSpel Game = new frmSpel(); // Kijken of het ingevoerde WW gelijk is aan het bestaande WW // WW form sluiten en Spel form openen if (Ingevoerd == WW1) { // Level 1 Game.currlvl = 0; this.Hide(); Game.Closed += (senders, args) => this.Close(); Game.Show(); } else if (Ingevoerd == WW2) { // Level 2 Game.currlvl = 1; this.Hide(); Game.Closed += (senders, args) => this.Close(); Game.Show(); } else if (Ingevoerd == WW3) { // Level 3 Game.currlvl = 2; this.Hide(); Game.Closed += (senders, args) => this.Close(); Game.Show(); } else { // Doet nie btnWachtwoord.Text = "Fout, probeer opnieuw"; } }
public void minuslives(frmSpel form) { if (score == 10 && lives == 3) { BackColor = Color.LawnGreen; } else if (score == 10 && lives == 2) { BackColor = Color.LightSeaGreen; } else if (score == 10 && lives == 1) { MaakRandom(form); } else if (score == 5 && lives == 2) { BackColor = Color.BlueViolet; } lives--; }