public void AddRandomForceToBall() { // random positive y and -1 to +1 x. float x = 0.0f; // Random.Range(-1.0f, 1.0f) * 10.0f; float y = 15.0f; mRb2D.AddForce(new Vector2(x, y), ForceMode2D.Impulse); mGame.SetState(GameState.StateID.PLAYING); }
void OnTriggerEnter2D(Collider2D other) { Debug.Log("You have lost the game"); mBreakout.SetState(GameState.StateID.LOSE); }