Example #1
0
        public void Factor(ColorF4 p, float factor)
        {
            float f1 = 1.0f - factor, f2 = factor;

            A = (A * f1) + (p.A * f2);
            R = (R * f1) + (p.R * f2);
            G = (G * f1) + (p.G * f2);
            B = (B * f1) + (p.B * f2);
        }
Example #2
0
        public float DistanceTo(ColorF4 p)
        {
            float a = A - p.A;
            float r = R - p.R;
            float g = G - p.G;
            float b = B - p.B;

            return((a * a) + (r * r) + (g * g) + (b * b));
        }
 public void Factor(ColorF4 p, float factor)
 {
     float f1 = 1.0f - factor, f2 = factor;
     A = (A * f1) + (p.A * f2);
     R = (R * f1) + (p.R * f2);
     G = (G * f1) + (p.G * f2);
     B = (B * f1) + (p.B * f2);
 }
 public float DistanceTo(ColorF4 p)
 {
     float a = A - p.A;
     float r = R - p.R;
     float g = G - p.G;
     float b = B - p.B;
     return (a * a) + (r * r) + (g * g) + (b * b);
 }
 public static ColorF4 Factor(ColorF4 p1, ColorF4 p2, float factor)
 {
     float f1 = factor, f2 = 1.0f - factor;
     return new ColorF4((p1.A * f1) + (p2.A * f2), (p1.R * f1) + (p2.R * f2), (p1.G * f1) + (p2.G * f2), (p1.B * f1) + (p2.B * f2));
 }
Example #6
0
        public static ColorF4 Factor(ColorF4 p1, ColorF4 p2, float factor)
        {
            float f1 = factor, f2 = 1.0f - factor;

            return(new ColorF4((p1.A * f1) + (p2.A * f2), (p1.R * f1) + (p2.R * f2), (p1.G * f1) + (p2.G * f2), (p1.B * f1) + (p2.B * f2)));
        }