Example #1
0
        public bool CheckCollision(PhysicalObject other)
        {
            Rectangle myrectangle    = new Rectangle(Convert.ToInt32(X), Convert.ToInt32(Y), Convert.ToInt32(Width), Convert.ToInt32(Height));
            Rectangle otherrectangle = new Rectangle(Convert.ToInt32(other.X), Convert.ToInt32(other.Y), Convert.ToInt32(other.Width), Convert.ToInt32(other.Height));

            return(myrectangle.Intersects(otherrectangle));
        }
Example #2
0
        public void CheckTiles()
        {
            foreach (PhysicalObject t in GameElements.tiles)
            {
                if (speed.Y >= 0)
                {
                    if (speed.Y > 0 && Y + t.Height / 2 < t.Y)
                    {
                        PhysicalObject temp = new PhysicalObject(texture, X, Y + speed.Y, speed.X, speed.Y);

                        if (temp.CheckCollision(t))
                        {
                            speed.Y   = 0f;
                            vector.Y += t.Y - Y - Height;
                            if (this is Players)
                            {
                                (this as Players).Timespressed = 0;
                            }
                        }
                    }
                }
            }
        }