/// <summary> /// Changes the tile into either a SettlementRed or a /// SettlementBlue. /// </summary> /// <param name="tileHelper"></param> /// <param name="isTurnOfPlayerOne"></param> public void MakeTileIntoSettlement(TileHelper tileHelper, bool isTurnOfPlayerOne) { if (isTurnOfPlayerOne) { tileHelper.ChangeTile(TileType.SettlementBlue, selectedTileStruct.x, selectedTileStruct.y); } else { tileHelper.ChangeTile(TileType.SettlementRed, selectedTileStruct.x, selectedTileStruct.y); } }
/// <summary> /// Changes the tile into a Settlement (TileType.Settlement) /// </summary> /// <param name="tileHelper"></param> public void MakeTileIntoSettlement(TileHelper tileHelper) { tileHelper.ChangeTile(TileType.Settlement, selectedTileStruct.x, selectedTileStruct.y); }