Example #1
0
 /// <summary>
 /// Changes the tile into either a SettlementRed or a
 /// SettlementBlue.
 /// </summary>
 /// <param name="tileHelper"></param>
 /// <param name="isTurnOfPlayerOne"></param>
 public void MakeTileIntoSettlement(TileHelper tileHelper, bool isTurnOfPlayerOne)
 {
     if (isTurnOfPlayerOne)
     {
         tileHelper.ChangeTile(TileType.SettlementBlue, selectedTileStruct.x, selectedTileStruct.y);
     }
     else
     {
         tileHelper.ChangeTile(TileType.SettlementRed, selectedTileStruct.x, selectedTileStruct.y);
     }
 }
Example #2
0
 /// <summary>
 /// Changes the tile into a Settlement (TileType.Settlement)
 /// </summary>
 /// <param name="tileHelper"></param>
 public void MakeTileIntoSettlement(TileHelper tileHelper)
 {
     tileHelper.ChangeTile(TileType.Settlement, selectedTileStruct.x, selectedTileStruct.y);
 }