public void Init(BallController controller) { if (ballController == null) { ballController = controller; } addedSpeed = 1f; }
void InitBallController() { var goBallController = Instantiate(data.ballControllerPrefab) as GameObject; goBallController.transform.parent = world.transform; BallController = goBallController.GetComponent <BallController>(); var sprites = Resources.Load <DataShopItem>("Data/DataShopItem").itemBalls; var sprite = GetBallSprite(CurrentGame.CurrentBallSpriteIndex); BallController.Init(sprite); }
public void Init(BallController _ballController) { ballController = _ballController; moveDirection = Vector2.zero; endPoint = Vector2.zero; }
//подготовка мячей при запуске игры void StartBallCreate() { AudioManager.Instance.Play(StaticPrm.SOUND_START_GAME); BallController.BallPreparation(); }