public void TestDeleteAsync()
        {
            TestResult tr           = new TestResult(_bc);
            Player     playerEntity = Initialize();

            playerEntity.DeleteAsync(tr.ApiSuccess, tr.ApiError);
            tr.Run();
        }
        private void Cleanup(Player playerEntity)
        {
            if (playerEntity == null)
            {
                return;
            }
            TestResult tr = new TestResult(_bc);

            playerEntity.DeleteAsync(tr.ApiSuccess, tr.ApiError);
            tr.Run();
        }
 private void Cleanup(Player playerEntity)
 {
     if (playerEntity == null) return;
     TestResult tr = new TestResult();
     playerEntity.DeleteAsync(tr.ApiSuccess, tr.ApiError);
     tr.Run();
 }