public void Draw(SpriteBatch spritebatch) { players.Draw(spritebatch); if (animation.Active) { animation.Draw(spritebatch); } }
public void Draw(SpriteBatch spritebatch) { for (int i = bulletBoss.Count - 1; i >= 0; i--) { bulletBoss[i].Draw(spritebatch); if (!bulletBoss[i].Active) { bulletBoss.RemoveAt(i); } } miniBoss.Draw(spritebatch); }
public void Draw(SpriteBatch spritebatch) { zombies.Draw(spritebatch); }
public void Draw(SpriteBatch spriteBatch) { bulletBoss.Draw(spriteBatch); }
public void Draw(SpriteBatch spriteBatch) { Skill.Draw(spriteBatch); }