public void Draw(SpriteBatch spritebatch)
 {
     players.Draw(spritebatch);
     if (animation.Active)
     {
         animation.Draw(spritebatch);
     }
 }
Example #2
0
 public void Draw(SpriteBatch spritebatch)
 {
     for (int i = bulletBoss.Count - 1; i >= 0; i--)
     {
         bulletBoss[i].Draw(spritebatch);
         if (!bulletBoss[i].Active)
         {
             bulletBoss.RemoveAt(i);
         }
     }
     miniBoss.Draw(spritebatch);
 }
 public void Draw(SpriteBatch spritebatch)
 {
     zombies.Draw(spritebatch);
 }
Example #4
0
 public void Draw(SpriteBatch spriteBatch)
 {
     bulletBoss.Draw(spriteBatch);
 }
 public void Draw(SpriteBatch spriteBatch)
 {
     Skill.Draw(spriteBatch);
 }