Example #1
0
        private void btnStart_Click(object sender, EventArgs e)
        {
            GameBoard gb = new GameBoard(
                int.Parse(cbBoardHeight.Text, CultureInfo.CurrentCulture),
                int.Parse(cbBoardWidth.Text, CultureInfo.CurrentCulture)
                );

            GamePanel f = new GamePanel();

            Player[] players = new Player[2];

            switch (this.cbPlayer1Type.SelectedIndex)
            {
            case 0:                     // human
                players[0] = new InkInputPlayer(txtPlayer1Name.Text, "P1", Color.Tomato, f.inkPanel, gb);
                break;

            case 1:                     // Computer (Good)
                players[0] = new AI_PickHighPoint(txtPlayer1Name.Text, "P1", Color.Tomato);
                break;

            case 2:                     // Computer (Random)
                players[0] = new AI_PickRandomPoint(txtPlayer1Name.Text, "P1", Color.Tomato);
                break;

            case 3:                     // Computer (Intentionally Bad)
                players[0] = new AI_PickWorstPoint(txtPlayer1Name.Text, "P1", Color.Tomato);
                break;
            }

            switch (this.cbPlayer2Type.SelectedIndex)
            {
            case 0:                     // human
                players[1] = new InkInputPlayer(txtPlayer2Name.Text, "P2", Color.Navy, f.inkPanel, gb);
                break;

            case 1:                     // Computer (Good)
                players[1] = new AI_PickHighPoint(txtPlayer2Name.Text, "P2", Color.Navy);
                break;

            case 2:                     // Computer (Random)
                players[1] = new AI_PickRandomPoint(txtPlayer2Name.Text, "P2", Color.Navy);
                break;

            case 3:                     // Computer (Intentionally Bad)
                players[1] = new AI_PickWorstPoint(txtPlayer2Name.Text, "P2", Color.Navy);
                break;
            }

            Game g = new Game(players, gb);

            g.FreeMoveOnScore = cbFreeMove.Checked;
            f.Initialize(g);
            f.ShowDialog();
        }
        private void btnStart_Click(object sender, EventArgs e)
        {
            GameBoard gb = new GameBoard(
                    int.Parse(cbBoardHeight.Text, CultureInfo.CurrentCulture),
                    int.Parse(cbBoardWidth.Text, CultureInfo.CurrentCulture)
                );

            GamePanel f = new GamePanel();

            Player[] players = new Player[2];

            switch (this.cbPlayer1Type.SelectedIndex)
            {
                case 0: // human
                    players[0] = new InkInputPlayer(txtPlayer1Name.Text, "P1", Color.Tomato, f.inkPanel, gb);
                    break;
                case 1: // Computer (Good)
                    players[0] = new AI_PickHighPoint(txtPlayer1Name.Text, "P1", Color.Tomato);
                    break;
                case 2: // Computer (Random)
                    players[0] = new AI_PickRandomPoint(txtPlayer1Name.Text, "P1", Color.Tomato);
                    break;
                case 3: // Computer (Intentionally Bad)
                    players[0] = new AI_PickWorstPoint(txtPlayer1Name.Text, "P1", Color.Tomato);
                    break;
            }

            switch (this.cbPlayer2Type.SelectedIndex)
            {
                case 0: // human
                    players[1] = new InkInputPlayer(txtPlayer2Name.Text, "P2", Color.Navy, f.inkPanel, gb);
                    break;
                case 1: // Computer (Good)
                    players[1] = new AI_PickHighPoint(txtPlayer2Name.Text, "P2", Color.Navy);
                    break;
                case 2: // Computer (Random)
                    players[1] = new AI_PickRandomPoint(txtPlayer2Name.Text, "P2", Color.Navy);
                    break;
                case 3: // Computer (Intentionally Bad)
                    players[1] = new AI_PickWorstPoint(txtPlayer2Name.Text, "P2", Color.Navy);
                    break;
            }

            Game g = new Game(players, gb);
            g.FreeMoveOnScore = cbFreeMove.Checked;
            f.Initialize(g);
            f.ShowDialog();
        }