internal void ReadCache(ref SimplexCache cache, ref DistanceProxy proxyA, ref Transform transformA, ref DistanceProxy proxyB, ref Transform transformB) { Debug.Assert(cache.count <= 3); // Copy data from cache. _count = cache.count; for (int i = 0; i < _count; ++i) { SimplexVertex v = _v[i]; v.indexA = cache.indexA[i]; v.indexB = cache.indexB[i]; Vector2 wALocal = proxyA.GetVertex(v.indexA); Vector2 wBLocal = proxyB.GetVertex(v.indexB); v.wA = MathUtils.Multiply(ref transformA, wALocal); v.wB = MathUtils.Multiply(ref transformB, wBLocal); v.w = v.wB - v.wA; v.a = 0.0f; _v[i] = v; } // Compute the new simplex metric, if it is substantially different than // old metric then flush the simplex. if (_count > 1) { float metric1 = cache.metric; float metric2 = GetMetric(); if (metric2 < 0.5f * metric1 || 2.0f * metric1 < metric2 || metric2 < Settings.b2_epsilon) { // Reset the simplex. _count = 0; } } // If the cache is empty or invalid ... if (_count == 0) { SimplexVertex v = _v[0]; v.indexA = 0; v.indexB = 0; Vector2 wALocal = proxyA.GetVertex(0); Vector2 wBLocal = proxyB.GetVertex(0); v.wA = MathUtils.Multiply(ref transformA, wALocal); v.wB = MathUtils.Multiply(ref transformB, wBLocal); v.w = v.wB - v.wA; _v[0] = v; _count = 1; } }
public SeparationFunction(ref SimplexCache cache, ref DistanceProxy proxyA, ref Sweep sweepA, ref DistanceProxy proxyB, ref Sweep sweepB) { _localPoint = Vector2.Zero; _proxyA = proxyA; _proxyB = proxyB; int count = cache.count; Debug.Assert(0 < count && count < 3); _sweepA = sweepA; _sweepB = sweepB; Transform xfA, xfB; _sweepA.GetTransform(out xfA, 0.0f); _sweepB.GetTransform(out xfB, 0.0f); if (count == 1) { _type = SeparationFunctionType.Points; Vector2 localPointA = _proxyA.GetVertex(cache.indexA[0]); Vector2 localPointB = _proxyB.GetVertex(cache.indexB[0]); Vector2 pointA = MathUtils.Multiply(ref xfA, localPointA); Vector2 pointB = MathUtils.Multiply(ref xfB, localPointB); _axis = pointB - pointA; _axis.Normalize(); return; } else if (cache.indexA[0] == cache.indexA[1]) { // Two points on B and one on A. _type = SeparationFunctionType.FaceB; Vector2 localPointB1 = proxyB.GetVertex(cache.indexB[0]); Vector2 localPointB2 = proxyB.GetVertex(cache.indexB[1]); _axis = MathUtils.Cross(localPointB2 - localPointB1, 1.0f); _axis.Normalize(); Vector2 normal = MathUtils.Multiply(ref xfB.R, _axis); _localPoint = 0.5f * (localPointB1 + localPointB2); Vector2 pointB = MathUtils.Multiply(ref xfB, _localPoint); Vector2 localPointA = proxyA.GetVertex(cache.indexA[0]); Vector2 pointA = MathUtils.Multiply(ref xfA, localPointA); float s = Vector2.Dot(pointA - pointB, normal); if (s < 0.0f) { _axis = -_axis; s = -s; } return; } else { // Two points on A and one or two points on B. _type = SeparationFunctionType.FaceA; Vector2 localPointA1 = _proxyA.GetVertex(cache.indexA[0]); Vector2 localPointA2 = _proxyA.GetVertex(cache.indexA[1]); _axis = MathUtils.Cross(localPointA2 - localPointA1, 1.0f); _axis.Normalize(); Vector2 normal = MathUtils.Multiply(ref xfA.R, _axis); _localPoint = 0.5f * (localPointA1 + localPointA2); Vector2 pointA = MathUtils.Multiply(ref xfA, _localPoint); Vector2 localPointB = _proxyB.GetVertex(cache.indexB[0]); Vector2 pointB = MathUtils.Multiply(ref xfB, localPointB); float s = Vector2.Dot(pointB - pointA, normal); if (s < 0.0f) { _axis = -_axis; s = -s; } return; } }