public CreateChain ( |
||
vertices | an array of vertices, these are copied | |
count | int | the vertex count |
return | void |
public override Shape Clone() { ChainShape clone = new ChainShape(); clone.CreateChain(Vertices, Count); clone.m_prevVertex.Set(m_prevVertex); clone.m_nextVertex.Set(m_nextVertex); clone.HasPrevVertex = HasPrevVertex; clone.HasNextVertex = HasNextVertex; return(clone); }
public override Shape Clone() { ChainShape clone = new ChainShape(); clone.CreateChain(Vertices, Count); clone.m_prevVertex.Set(m_prevVertex); clone.m_nextVertex.Set(m_nextVertex); clone.HasPrevVertex = HasPrevVertex; clone.HasNextVertex = HasNextVertex; return clone; }