Example #1
0
        static void Main(string[] args)
        {
            InputCMD  inputView  = new InputCMD();
            OutputCMD outputView = new OutputCMD();

            GameController MainGame = new GameController(inputView, outputView);
        }
Example #2
0
        public GameController(InputCMD input, OutputCMD output)
        {
            outputCMD = output;
            inputCMD  = input;
            int frameUpdated = 0;

            output.showBeginScreen();
            inputCMD.waitForInput();

            game = new Game();
            game.start();

            while (game.finished != true)
            {
                if (Console.KeyAvailable)
                {
                    inputCMD.queueInput();
                    ConsoleKeyInfo key = inputCMD.getInputFromQueue();
                    if (key != null)
                    {
                        switch (key.Key)
                        {
                        case ConsoleKey.F1:
                            Console.WriteLine("You pressed F1!");
                            break;

                        case ConsoleKey.Add:
                            game.nextLevel();
                            break;

                        case ConsoleKey.Subtract:
                            game.previousLevel();
                            break;

                        case ConsoleKey.LeftArrow:
                            game.Player.moveInDirection(DirectionEnum.Left);
                            break;

                        case ConsoleKey.RightArrow:
                            game.Player.moveInDirection(DirectionEnum.Right);
                            break;

                        case ConsoleKey.UpArrow:
                            game.Player.moveInDirection(DirectionEnum.Up);
                            break;

                        case ConsoleKey.DownArrow:
                            game.Player.moveInDirection(DirectionEnum.Down);
                            break;

                        default:
                            break;
                        }
                    }
                }
                game.update(frameUpdated);
                frameUpdated++;
                outputCMD.clearScreen();
                outputCMD.printScoreTime(game.getCurrentLevel().getTimeleft(), game.Player.Score);
                outputCMD.printField(game.getCurrentStartTile());

                System.Threading.Thread.Sleep(fps);
            }

            outputCMD.clearScreen();
            outputCMD.printEndScreen(game.Player.Score);
            inputCMD.waitForInput();
        }