Example #1
0
		private void InitLastMove()
		{
			lastMove = new Dictionary<string, int>(7);

			FirstMoveAdviser firstMoveAdviser = new FirstMoveAdviser(Context);
			DefendAdviser defendAdviser = new DefendAdviser(Context);
			InvadeAdviser invadeAdviser = new InvadeAdviser(Context);
			AttackAdviser attackAdviser = new AttackAdviser(Context);
			SupplyAdviser supplyAdviser = new SupplyAdviser(Context);
			StealAdviser stealAdviser = new StealAdviser(Context);
			AntiCrisisAdviser antiCrisiAdviser = new AntiCrisisAdviser(Context);

			lastMove.Add(firstMoveAdviser.GetAdviserName(), 0);
			lastMove.Add(defendAdviser.GetAdviserName(), 0);
			lastMove.Add(invadeAdviser.GetAdviserName(), 0);
			lastMove.Add(attackAdviser.GetAdviserName(), 0);
			lastMove.Add(supplyAdviser.GetAdviserName(), 0);
			lastMove.Add(stealAdviser.GetAdviserName(), 0);
			lastMove.Add(antiCrisiAdviser.GetAdviserName(), 0);
		}
Example #2
0
		public void DoTurn()
		{
			try
			{
				if (turn == 1)
				{
					FirstMoveAdviser firstMoveAdviser = new FirstMoveAdviser(Context);
					FirstMoveAdviser.CheckTime checkTime = CheckTime;
					firstMoveAdviser.CheckTimeFunc = checkTime;
					RunAdviser(firstMoveAdviser);
					return;
				}

				if (Context.MyPlanets().Count == 0) return;

				DefendAdviser defendAdviser = new DefendAdviser(Context);
				InvadeAdviser invadeAdviser = new InvadeAdviser(Context);
				AttackAdviser attackAdviser = new AttackAdviser(Context);
				StealAdviser stealAdviser = new StealAdviser(Context);
				//AntiCrisisAdviser antiCrisisAdviser = new AntiCrisisAdviser(Context);

				RunAdviser(defendAdviser);
				if (!CheckTime()) return;

				Config.AttackSendMoreThanEnemyCanDefend = true;
				Config.UseSectorsForFront = true;
				if (Context.MyFutureProduction < Context.EnemyFutureProduction ||
					((Context.MyFutureProduction == Context.EnemyFutureProduction) &&  
					 (Context.MyTotalShipCount < Context.EnemyTotalShipCount)))
				{
					if (turn - lastMove[attackAdviser.GetAdviserName()] > Config.IdleTurns &&
						turn - lastMove[invadeAdviser.GetAdviserName()] > Config.IdleTurns &&
						turn - lastMove[stealAdviser.GetAdviserName()] > Config.IdleTurns)
					{
						//Config.UseSectorsForFront = false;
						//Config.AttackSendMoreThanEnemyCanDefend = false;
#if LOG
						Logger.Log("UseSectorsForFront = false");
#endif
						//antiCrisisAdviser.Attack = Context.MyTotalShipCount < Context.EnemyTotalShipCount;
						//RunAdviser(antiCrisisAdviser);
						//if (!CheckTime()) return;
					}
				}

				RunAdviser(stealAdviser);
				if (!CheckTime()) return;

				Config.InvadeSendMoreThanEnemyCanDefend = true;//(Context.MyProduction > Context.EnemyProduction*Config.DoInvadeKoef);
				RunAdviser(invadeAdviser);
				if (!CheckTime()) return;

				RunAdviser(attackAdviser);
				if (!CheckTime()) return;
			}
			finally
			{
				try
				{
					if (turn == 1)
					{
						MakeMoves(setList);
						setList.Clear();
					}
					else
					{
						SelectAndMakeMoves();
						if (CheckTime())
						{
							//try
							{
								SupplyAdviser supplyAdviser = new SupplyAdviser(Context);
								RunAdviser(supplyAdviser);

								if (CheckTime())
								{
									MakeMoves(setList);
									setList.Clear();
								}
							}
							//catch
							{
								//Logger.Log("exception: " + e.Message);
							}
						}
					}
						
					

				}
				finally
				{
					Context.FinishTurn();
				}
			}
		}