public void InitializeComponents()
        {
            _playerOne = CreatePlayerSkeleton(-Player_Offset_From_Center);
            _playerTwo = CreatePlayerSkeleton(Player_Offset_From_Center);

            _outcomePopup = new ResultsPopup();
            _registerObject(_outcomePopup);

            _glowBurst             = new Effects.GlowBurst(3, 1.0f, 0.1f);
            _glowBurst.RenderDepth = 0.095f;
        }
Example #2
0
        public void InitializeComponents()
        {
            _avatar = new ResultsAvatar();
            _avatar.CreateBonesFromDataManager(Definitions.Avatar_Skeleton_Front);
            _registerObject(_avatar);

            _outcomePopup = new ResultsPopup();
            _registerObject(_outcomePopup);

            _glowBurst             = new Effects.GlowBurst(3, 1.0f, 0.1f);
            _glowBurst.RenderDepth = 0.095f;
        }
        public void InitializeComponents()
        {
            _avatar = new ResultsAvatar();
            _avatar.CreateBonesFromDataManager(Definitions.Avatar_Skeleton_Front);
            _registerObject(_avatar);

            _outcomePopup = new ResultsPopup();
            _registerObject(_outcomePopup);

            _glowBurst = new Effects.GlowBurst(3, 1.0f, 0.1f);
            _glowBurst.RenderDepth = 0.095f;
        }