public static ABAnimation WaitForDuration(float duration) { var animation = new ABAnimation(ABAnimationType.Wait); animation.Duration = duration; return(animation); }
public static ABAnimation Group(List <ABAnimation> animations) { var animation = new ABAnimation(ABAnimationType.Group); animation.Animations = animations; return(animation); }
public static ABAnimation Sequence(List <ABAnimation> animations) { var animation = new ABAnimation(ABAnimationType.Sequence); animation.Animations = animations; return(animation); }
public static ABAnimation FadeOut(float duration) { var animation = new ABAnimation(ABAnimationType.FadeOut); animation.Duration = duration; return(animation); }
public static ABAnimation FadeAlphaBy(float deltaAlpha, float duration) { var animation = new ABAnimation(ABAnimationType.FadeAlphaBy); animation.Value = deltaAlpha; animation.Duration = duration; return(animation); }
public static ABAnimation FadeAlphaTo(float alpha, float duration) { var animation = new ABAnimation(ABAnimationType.FadeAlphaTo); animation.Value = alpha; animation.Duration = duration; return(animation); }
public static ABAnimation ScaleBy(Vector3 deltaScale, float duration) { var animation = new ABAnimation(ABAnimationType.ScaleBy); animation.Vector = deltaScale; animation.Duration = duration; return(animation); }
public static ABAnimation ScaleTo(Vector3 scale, float duration) { var animation = new ABAnimation(ABAnimationType.ScaleTo); animation.Vector = scale; animation.Duration = duration; return(animation); }
public static ABAnimation RotateBy(Vector3 deltaRotation, float duration) { var animation = new ABAnimation(ABAnimationType.RotateBy); animation.Vector = deltaRotation; animation.Duration = duration; return(animation); }
public static ABAnimation RotateTo(Vector3 rotation, float duration) { var animation = new ABAnimation(ABAnimationType.RotateTo); animation.Vector = rotation; animation.Duration = duration; return(animation); }
public static ABAnimation MoveTo(Vector3 position, float duration) { var animation = new ABAnimation(ABAnimationType.MoveTo); animation.Vector = position; animation.Duration = duration; return(animation); }
public static int IndexOfAnimation(ABAnimation animation) { if (animation == null) { return((int)ABAnimationType.None); } return(IndexOfAnimationType(animation.Type)); }
public ABAnimation(ABAnimation animation) { Type = animation.Type; Animations = new List <ABAnimation> (animation.Animations); Vector = animation.Vector; Duration = animation.duration; RepeatsCount = animation.RepeatsCount; Value = animation.Value; }
public static void PreviewAnimation(ABAnimation animation, GameObject obj) { var position = obj.transform.position; var rotation = obj.transform.rotation; var scale = obj.transform.localScale; var renderer = obj.GetComponent <SpriteRenderer> (); var color = renderer.color; RunAnimation(animation, obj, () => { obj.transform.position = position; obj.transform.rotation = rotation; obj.transform.localScale = scale; renderer.color = color; }); }
public static void RunAnimation(ABAnimation animation, GameObject obj, Action completion = null) { if (animation == null || obj == null) { return; } switch (animation.Type) { case ABAnimationType.RotateBy: RunRotateByAnimation(obj, animation.Vector, animation.Duration, animation.Timing, completion, animation.RepeatsCount); break; case ABAnimationType.RotateTo: RunRotateToAnimation(obj, animation.Vector, animation.Duration, animation.Timing, completion); break; case ABAnimationType.MoveBy: // var pos = new ABPosition (animation.Vector); // var vector = pos.ToVector (); RunMoveByAnimation(obj, animation.Vector, animation.Duration, animation.Timing, completion, animation.RepeatsCount); break; case ABAnimationType.MoveTo: // pos = new ABPosition (animation.Vector); // vector = pos.ToVector (); RunMoveToAnimation(obj, animation.Vector, animation.Duration, animation.Timing, completion); break; case ABAnimationType.Sequence: RunAnimationSequence(obj, animation.Animations, completion, animation.RepeatsCount); break; case ABAnimationType.Group: RunAnimationGroup(obj, animation.Animations, completion, animation.RepeatsCount); break; case ABAnimationType.ScaleBy: RunScaleByAnimation(obj, animation.Vector, animation.Duration, animation.Timing, completion, animation.RepeatsCount); break; case ABAnimationType.ScaleTo: RunScaleToAnimation(obj, animation.Vector, animation.Duration, animation.Timing, completion); break; case ABAnimationType.FadeAlphaBy: RunFadeAlphaByAnimation(obj, animation.Value, animation.Duration, animation.Timing, completion, animation.RepeatsCount); break; case ABAnimationType.FadeAlphaTo: RunFadeAlphaToAnimation(obj, animation.Value, animation.Duration, animation.Timing, completion); break; case ABAnimationType.FadeIn: RunFadeInAnimation(obj, animation.Duration, animation.Timing, completion); break; case ABAnimationType.FadeOut: RunFadeOutAnimation(obj, animation.Duration, animation.Timing, completion); break; case ABAnimationType.Wait: RunWaitForDurationAnimation(animation.Duration, completion); break; default: break; } }