protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(2, 30, 15), -MathHelper.PiOver2 * 0, -MathHelper.Pi / 4.0f); graphics.PreferredBackBufferWidth = 500; graphics.PreferredBackBufferHeight = 500; base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(10, 6, 9), MathHelper.Pi / 8.0f * 1.0f, -MathHelper.Pi / 8.0f * 1.0f); List <Vector3> trackPoints = new List <Vector3>(); trackPoints.Add(new Vector3(0, 0, -2)); trackPoints.Add(new Vector3(7, 0, 1)); trackPoints.Add(new Vector3(7, 3, 1)); trackPoints.Add(new Vector3(4, 3, 0)); trackPoints.Add(new Vector3(4, 0, 0)); trackPoints.Add(new Vector3(10, 0, 0)); trackPoints.Add(new Vector3(8, 0, -4)); trackPoints.Add(new Vector3(12, 0, -7)); trackPoints.Add(new Vector3(8, 1, -10)); trackPoints.Add(new Vector3(12, 0, -14)); trackPoints.Add(new Vector3(6, 0, -17)); trackPoints.Add(new Vector3(2, 1, -13)); trackPoints.Add(new Vector3(9, 2, -6)); trackPoints.Add(new Vector3(4, 1, 2)); trackPoints.Add(new Vector3(1, 1, 2)); trackPoints.Add(new Vector3(3, 0, -3)); trackPoints.Add(new Vector3(9, 0, -10)); trackPoints.Add(new Vector3(6, 0, -11)); List <Vector3> extendedTrackPoints = GenerateTrackPoints(trackPoints); trackVertices = GenerateTrackVertices(extendedTrackPoints); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(0.0f, 40.0f, 60.0f), 0, -MathHelper.Pi / 6.0f); spotLights = new SpotLight[NumberOfLights]; base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(0, 0, 5), 0, 0); audioEngine = new AudioEngine("Content/Audio/MyXACTproject.xgs"); waveBank = new WaveBank(audioEngine, "Content/Audio/myWaveBank.xwb"); soundBank = new SoundBank(audioEngine, "Content/Audio/mySoundBank.xsb"); cue1 = soundBank.GetCue("audio1"); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(7, 10, 7), MathHelper.PiOver4, -MathHelper.PiOver4); List <Vector3> basePoints = new List <Vector3>(); basePoints.Add(new Vector3(2, 0, 4)); basePoints.Add(new Vector3(0, 0, 0)); basePoints.Add(new Vector3(-2, 0, -4)); basePoints.Add(new Vector3(2, 0, -4)); basePoints.Add(new Vector3(0, 1, 0)); basePoints.Add(new Vector3(-2, 0, 4)); List <Vector3> extendedTrackPoints = GenerateTrackPoints(basePoints); trackVertices = GenerateTrackVertices(extendedTrackPoints); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(5, 2, 15), 0, 0); List <Vector3> points = new List <Vector3>(); points.Add(new Vector3(0, 0, 0)); points.Add(new Vector3(2, 2, 0)); points.Add(new Vector3(4, 0, 0)); points.Add(new Vector3(6, 6, 0)); points.Add(new Vector3(8, 2, 0)); points.Add(new Vector3(10, 0, 0)); List <Vector3> crList1 = InterpolateCR(points[0], points[1], points[2], points[3]); List <Vector3> crList2 = InterpolateCR(points[1], points[2], points[3], points[4]); List <Vector3> crList3 = InterpolateCR(points[2], points[3], points[4], points[5]); straightVertices = XNAUtils.VerticesFromVector3List(points, Color.Red); crVertices1 = XNAUtils.VerticesFromVector3List(crList1, Color.Green); crVertices2 = XNAUtils.VerticesFromVector3List(crList2, Color.Blue); crVertices3 = XNAUtils.VerticesFromVector3List(crList3, Color.Yellow); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(-3.5f, 3, 5.3f), -MathHelper.PiOver4, 0); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(-2, 1, 2.0f), -MathHelper.PiOver4, -MathHelper.Pi / 8.0f); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(5, 0, 20), 0, 0); InitMirror(); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(110, 1.1f, -110), MathHelper.Pi * 3.0f / 4.0f, 0); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(6.0f, 4.0f, 4.0f), 0, -MathHelper.Pi / 30.0f); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(GraphicsDevice.Viewport, new Vector3(-10, 50, 10), -MathHelper.PiOver4, -MathHelper.Pi / 8.0f); pointerScreenPos = new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(graphics.GraphicsDevice.Viewport, new Vector3(1, 15, -1), 0, 0); base.Initialize(); }
protected override void Initialize() { fpsCam = new QuakeCamera(graphics.GraphicsDevice.Viewport); InitPostProcessingVertices(); base.Initialize(); }