public CGrenade(Vector3 startPos, Vector3 startDirection, EBombType bombType, EExplosionType exType, int bombTickInterval, int grenadeTickInterval) { this.startDir = startDirection; this.bomb = new CBomb( startPos, "CJ_PROP_GRENADE", EBombType.payload, exType, bombTickInterval); this.timer = new GTA.Timer(); this.timer.Interval = grenadeTickInterval; this.timer.Start(); this.timer.Tick += new EventHandler(timer_Tick); this.bomb.Obj.Collision = true; this.bomb.Obj.SetRecordCollisions(true); this.ptfxHandle = GTA.Native.Function.Call<int>("START_PTFX_ON_OBJ", "weap_molotov_smoke", this.bomb.Obj, 0.125, -0.02, 0.01, 0.0, 0.0, 0.0, 1.1); this.bomb.Obj.FreezePosition = false; this.bomb.Obj.Rotation = GTA.Helper.DirectionToRotation(startDirection, 0f); }
/// <summary> /// Initializes a new instance of the <see cref="CRocket"/> class. /// </summary> /// <param name="startPos">The start position.</param> /// <param name="startDirection">The start direction.</param> /// <param name="bombType">Type of payload.</param> /// <param name="exType">Type of explosion.</param> /// <param name="bombTickInterval">The bomb tick interval.</param> /// <param name="rocketTickInterval">The rocket tick interval.</param> public CRocket(Vector3 startPos, Vector3 startDirection, EBombType bombType, EExplosionType exType, int bombTickInterval, int rocketTickInterval) { this.bomb = new CBomb( startPos, "cj_rpg_rocket", EBombType.payload, exType, bombTickInterval); this.timer = new GTA.Timer(); this.timer.Interval = rocketTickInterval; this.timer.Start(); this.timer.Tick += new EventHandler(this.timer_Tick); this.vel = GParams.RocketVel; // Example... //START_PTFX_ON_OBJ("ambient_cig_smoke", c.a, 0.125, -0.02, 0.01, 0.0, 0.0, 0.0, 1.1) --+z-y+x this.ptfxHandle = GTA.Native.Function.Call<int>("START_PTFX_ON_OBJ", "weap_rocket_player", this.bomb.Obj, 0.125, -0.02, 0.01, 0.0, 0.0, 0.0, 1.1); this.light = new GTA.Light(System.Drawing.Color.Orange, 15.0f, 80f); this.light.Position = this.bomb.Obj.GetOffsetPosition(new Vector3(0f, -2f, 0f)); this.light.Enabled = true; }