Example #1
0
        public static void Init(List <Player> players)
        {
            guiScores   = new Dictionary <Player, GuiNumber>();
            guiPowerUps = new Dictionary <Player, List <GUIItem> >();

            for (int i = 0; i < players.Count; i++)
            {
                Player  currPlayer = players[i];
                GUIItem guiImage   = new GUIItem(currPlayer.GUIPosition, currPlayer.GUIImage);

                Vector2 scorePosition = guiImage.Position + new Vector2(0, guiImage.Height / 2) + new Vector2(-2, 2);
                guiScores[currPlayer] = new GuiNumber(scorePosition, "0000000");

                guiPowerUps[currPlayer] = new List <GUIItem>();
                int     numPowerUps = Enum.GetValues(typeof(PowerUpType)).Length;
                Vector2 offset      = new Vector2(0, 1);

                for (int j = 0; j < numPowerUps; j++)
                {
                    PowerUpType type = (PowerUpType)j;
                    GUIItem     g    = new PowerUpGUIItem(scorePosition + offset, type);
                    guiPowerUps[currPlayer].Add(g);
                    offset += new Vector2(1, 0);
                }
            }
        }
Example #2
0
        public static void SwitchGUIPowerUp(Player player, PowerUp powerUp, bool enable)
        {
            List <GUIItem> list = guiPowerUps[player];

            for (int i = 0; i < list.Count; i++)
            {
                PowerUpGUIItem powerUpGui = (PowerUpGUIItem)list[i];

                if (powerUp.Type == powerUpGui.Type && powerUpGui.Enabled != enable)
                {
                    powerUpGui.SwitchGUI();
                }
            }
        }