// c'tor public MouseEditToolBox() { // Create the tool helpers. materialPicker = new MaterialPicker( delegate(int index) { Terrain.CurrentMaterialIndex = Terrain.UISlotToMatIndex(index); }, delegate() { return(Terrain.MaterialIndexToUISlot(Terrain.CurrentMaterialIndex)); } ); waterPicker = new WaterPicker( delegate(int index) { Water.CurrentType = index; }, delegate() { return(Water.CurrentType); } ); brushPicker = new BrushPicker(); } // end of MouseEditToolBox c'tor
public void Render() { if (active) { // Render the tool add-ons. MaterialPicker.Render(camera); WaterPicker.Render(camera); BrushPicker.Render(camera); // We need to render this since the slider input device may be active. EditObjectsToolInstance.Render(camera); EditPathsToolInstance.Render(camera); } } // end of MouseEditToolBox Render()
} // end of MouseEditToolBox c'tor /// <summary> /// Update for the toolbox and its tools. /// </summary> /// <param name="hovering">Is the user hovering over the toolbar? If so, don't update the active tool.</param> public void Update(bool hovering) { if (active) { if (!hovering) { // Update the active tool. activeTool.Update(camera); } // Update the tool add-ons. BrushPicker.Update(camera); MaterialPicker.Update(camera); WaterPicker.Update(camera); // Keeep camera in sync with window size. camera.Resolution = new Point((int)BokuGame.ScreenSize.X, (int)BokuGame.ScreenSize.Y); camera.Update(); } // end if active } // end of MouseEditToolBox Update()