/// <summary> /// Update the level's metadata on disk. /// Does not change the level's timestamp. /// </summary> /// <param name="level"></param> public static void UpdateWorldMetadata(LevelMetadata level) { try { string bucket = Utils.FolderNameFromFlags(level.Genres); string fullPath = BokuGame.Settings.MediaPath + bucket + level.WorldId.ToString() + @".Xml"; Xml.XmlWorldData xml = XmlWorldData.Load(fullPath, XnaStorageHelper.Instance); if (xml != null) { level.ToXml(xml); bool isDownload = (level.Genres & Genres.Downloads) != 0; // Manage the stream ourselves so avoid level timestamp being changed. Stream stream = Storage4.OpenWrite(fullPath); xml.Save(stream, isDownload); Storage4.Close(stream); } } catch (Exception e) { Debug.WriteLine(e.Message); } }
/// <summary> /// Update the level's xml on disk. /// Does not change the level's timestamp. /// </summary> /// <param name="level"></param> public static void UpdateWorldXml(XmlWorldData xml) { try { string bucket = Utils.FolderNameFromFlags((Genres)xml.genres); string fullPath = BokuGame.Settings.MediaPath + bucket + xml.id.ToString() + @".Xml"; //make sure the world exists if (!Storage4.FileExists(fullPath, StorageSource.All)) { return; } if (xml != null) { bool isDownload = (xml.genres & (int)Genres.Downloads) != 0; // Manage the stream ourselves so avoid level timestamp being changed. Stream stream = Storage4.OpenWrite(fullPath); xml.Save(stream, isDownload); Storage4.Close(stream); } } catch (Exception e) { Debug.WriteLine(e.Message); } }
/// <summary> /// Loads Actors.xml and initializes the list of static actors. /// </summary> /// <remarks> /// The actors' model and xml file isn't loaded until LoadModels is called. /// </remarks> public static void LoadActors() { if (Storage4.FileExists(XmlActorsListFileName, StorageSource.TitleSpace)) { // Read our actor list from file var stream = Storage4.OpenRead(XmlActorsListFileName, StorageSource.TitleSpace); var serializer = new XmlSerializer(typeof(XmlActorsList)); var xmlActors = serializer.Deserialize(stream) as XmlActorsList; Storage4.Close(stream); if (xmlActors != null) { for (int i = 0; i < xmlActors.Actors.Length; i++) { var xmlStaticActor = xmlActors.Actors[i]; Actors.Add(xmlStaticActor.NonLocalizedName, new StaticActor(xmlStaticActor)); } } } else { Debug.Assert(false, "Missing actor file."); } }
public static bool WriteWorldDataPacketToDisk(BokuShared.Wire.WorldDataPacket packet, byte[] thumbnailBytes, DateTime timeStamp) { Stream file = null; try { // Check for presence of the essential world data if (packet == null) { return(false); } if (packet.WorldXmlBytes == null) { return(false); } if (packet.StuffXmlBytes == null) { return(false); } // Read in contents of world xml buffer Xml.XmlWorldData xmlWorldData = Xml.XmlWorldData.Load(packet.WorldXmlBytes); if (xmlWorldData == null) { return(false); } xmlWorldData.overrideLastWriteTime = timeStamp; xmlWorldData.id = packet.WorldId; xmlWorldData.stuffFilename = BokuGame.DownloadsStuffPath + xmlWorldData.Filename; // Non-essential file: Write thumbnail image to disk if (thumbnailBytes != null) { string ext = Storage4.TextureExt(thumbnailBytes); string thumbFilename = xmlWorldData.GetImageFilenameWithoutExtension() + "." + ext; file = Storage4.OpenWrite(BokuGame.Settings.MediaPath + BokuGame.DownloadsPath + thumbFilename); file.Write(thumbnailBytes, 0, thumbnailBytes.Length); Storage4.Close(file); file = null; } // Cubeworld virtual terrain map if (packet.VirtualMapBytes != null) { file = Storage4.OpenWrite(BokuGame.Settings.MediaPath + xmlWorldData.xmlTerrainData2.virtualMapFile); file.Write(packet.VirtualMapBytes, 0, packet.VirtualMapBytes.Length); Storage4.Close(file); file = null; } // Write stuff xml to disk file = Storage4.OpenWrite(BokuGame.Settings.MediaPath + xmlWorldData.stuffFilename); file.Write(packet.StuffXmlBytes, 0, packet.StuffXmlBytes.Length); Storage4.Close(file); file = null; // Clear virtual genre bits because they should not be stored. xmlWorldData.genres &= ~(int)Genres.Virtual; xmlWorldData.genres &= ~(int)Genres.Favorite; // Serialize xmlWorldData to disk string fullPath = BokuGame.Settings.MediaPath + BokuGame.DownloadsPath + xmlWorldData.Filename; xmlWorldData.Save(fullPath, XnaStorageHelper.Instance); Instrumentation.RecordEvent(Instrumentation.EventId.LevelDownloaded, xmlWorldData.name); return(true); } catch { if (file != null) { Storage4.Close(file); } return(false); } }
public static BokuShared.Wire.WorldPacket ReadWorldPacketFromDisk(string worldFullPathAndName, string bucket) { BokuShared.Wire.WorldPacket packet = null; Stream file = null; try { string localLevelPath = BokuGame.Settings.MediaPath + bucket; string worldFilename = Path.GetFileName(worldFullPathAndName); // Read contents of world xml to retrieve the names of the dependent // files we need to upload Xml.XmlWorldData xmlWorldData = XmlWorldData.Load(localLevelPath + worldFilename, XnaStorageHelper.Instance); if (xmlWorldData == null) { return(null); } // Clear virtual genre bits in case they got saved (server clears them too). xmlWorldData.genres &= ~(int)Genres.Virtual; packet = new BokuShared.Wire.WorldPacket(); packet.Info.WorldId = packet.Data.WorldId = xmlWorldData.id; packet.Info.Name = xmlWorldData.name; packet.Info.Description = xmlWorldData.description; packet.Info.Creator = xmlWorldData.creator; packet.Info.IdHash = ""; packet.Info.Genres = xmlWorldData.genres; string imageFileName = xmlWorldData.GetImageFilenameWithoutExtension(); // VirtualMap file = Storage4.OpenRead(BokuGame.Settings.MediaPath + xmlWorldData.xmlTerrainData2.virtualMapFile, StorageSource.All); packet.Data.VirtualMapBytes = new byte[file.Length]; file.Read(packet.Data.VirtualMapBytes, 0, (int)file.Length); Storage4.Close(file); // Stuff xml file = Storage4.OpenRead(BokuGame.Settings.MediaPath + xmlWorldData.stuffFilename, StorageSource.All); packet.Data.StuffXmlBytes = new byte[file.Length]; file.Read(packet.Data.StuffXmlBytes, 0, (int)file.Length); Storage4.Close(file); // Optional: don't worry if we don't have a thumbnail image. try { file = null; file = Storage4.TextureFileOpenRead(localLevelPath + imageFileName); if (file != null) { packet.Info.ThumbnailBytes = new byte[file.Length]; file.Read(packet.Info.ThumbnailBytes, 0, (int)file.Length); Storage4.Close(file); } } catch { } // Try To load Snapshot image. try { file = null; file = Storage4.TextureFileOpenRead(localLevelPath + imageFileName, Storage4.TextureFileType.jpg); if (file != null) { packet.Info.ScreenshotBytes = new byte[file.Length]; file.Read(packet.Info.ScreenshotBytes, 0, (int)file.Length); Storage4.Close(file); } } catch { } // We've successfully read all required files. We may now upload them to the server. file = Storage4.OpenRead(localLevelPath + worldFilename, StorageSource.All); packet.Data.WorldXmlBytes = new byte[file.Length]; file.Read(packet.Data.WorldXmlBytes, 0, (int)file.Length); Storage4.Close(file); Instrumentation.RecordEvent(Instrumentation.EventId.LevelUploaded, xmlWorldData.name); } catch { if (file != null) { Storage4.Close(file); } packet = null; } return(packet); }
} // end of XmlHelpTextData ReadFromXml() private static XmlHelpTextData Load(string filename) { XmlHelpTextData data = null; Stream stream = null; // First try with StorageSoruce.All so we get the version downloaded // from the servers. If that fails then get the TitleSpace version. try { stream = Storage4.OpenRead(filename, StorageSource.All); XmlSerializer serializer = new XmlSerializer(typeof(XmlHelpTextData)); data = (XmlHelpTextData)serializer.Deserialize(stream); } catch (Exception e) { data = null; if (e != null) { #if !NETFX_CORE string message = e.Message; if (e.InnerException != null) { message += e.InnerException.Message; } System.Windows.Forms.MessageBox.Show( message, "Error reading " + filename, System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error ); #endif } } finally { Storage4.Close(stream); } // If we don't have data. Delete the server version of // the file and try loading the TitleSpace version. if (data == null) { // Don't delete the server version since this might actually be someone // trying to do a localization. //Storage4.Delete(filename); try { stream = Storage4.OpenRead(filename, StorageSource.TitleSpace); XmlSerializer serializer = new XmlSerializer(typeof(XmlHelpTextData)); data = (XmlHelpTextData)serializer.Deserialize(stream); } catch (Exception) { data = null; } finally { Storage4.Close(stream); } } return(data); } // end of XmlHelpTextData Load()
public override void Close(Stream stream) { Storage4.Close(stream); }