void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Jeu = ((BodyMove.MainWindow)(target)); return; case 2: this.musique = ((System.Windows.Controls.MediaElement)(target)); #line 10 "..\..\MainWindow.xaml" this.musique.MediaEnded += new System.Windows.RoutedEventHandler(this.musique_MediaEnded); #line default #line hidden return; case 3: this.ImageCameraPrincipale = ((System.Windows.Controls.Image)(target)); return; case 4: this.CanvasCameraPrincipale = ((System.Windows.Controls.Canvas)(target)); return; case 5: this.imgPose = ((System.Windows.Controls.Image)(target)); return; case 6: this.menuPause = ((System.Windows.Controls.Canvas)(target)); return; case 7: this.lb_Pause = ((System.Windows.Controls.Label)(target)); return; case 8: this.ImageCameraVignette = ((System.Windows.Controls.Image)(target)); return; case 9: this.CanvasCameraVignette = ((System.Windows.Controls.Canvas)(target)); return; case 10: this.ChronoLabel = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Jeu = ((BodyMove.MainWindow)(target)); return; case 2: this.ImageCamera = ((System.Windows.Controls.Image)(target)); return; case 3: this.MonCanvas = ((System.Windows.Controls.Canvas)(target)); return; } this._contentLoaded = true; }