public void UnregisterEvents() { PPlayer.SpawningRagdoll -= player.OnSpawningRagdoll; PPlayer.Dying -= player.OnDying; player = null; Singleton = null; }
public void RegisterEvents() { PPlayer.SpawningRagdoll += player.OnSpawningRagdoll; PPlayer.Dying += player.OnDying; Singleton = this; }