// Use this for initialization void Start() { mood = FindObjectOfType<Mood>(); pm = FindObjectOfType<PersonalityModule>(); Set(Extraversion, pm.GetExtraversion()); Set(Openness, pm.GetOpenness()); Set(Neuroticism, pm.GetNeuroticism()); Set(Agreeableness, pm.GetAgreeableness()); Set(Conscientiousness, pm.GetConscientiousness()); }
void Start() { pm = GetComponent<PersonalityModule>(); behave = transform.parent.GetComponentInChildren<BehaviourRealiser>(); me = new Participant(); me.identikit = GetComponent<Identikit>(); motion = transform.parent.GetComponentInChildren<ActorMotion>(); mood = GetComponent<Mood>(); Params = new GGPSettings(Config.GGP); InitPersonalityParams(); Debug.Log(pm.GetAgreeableness()); }