public void OnStart(BoardGame.UserPlayer user, BoardGame.AIPlayer ai) { if (null != _userPresentPanel) { _userPresentPanel.Set(user); _userPresentPanel.Show(); } else { Log.Error("not found user present panel"); _userPresentPanel.Hide(); } if (null != _aiPresentPanel) { _aiPresentPanel.Set(ai); _aiPresentPanel.Show(); } else { Log.Error("not found ai present panel"); _aiPresentPanel.Hide(); } }
public void OnStart(BoardGame.EValuationBasis valuationBasis, BoardGame.UserPlayer user, BoardGame.AIPlayer ai) { if (null != _userInfoPanel) { _userInfoPanel.Set(valuationBasis, user); _userInfoPanel.Show(); } else { Log.Error("not found user info panel"); _userInfoPanel.Hide(); } if (null != _aiInfoPanel) { _aiInfoPanel.Set(valuationBasis, ai); _aiInfoPanel.Show(); } else { Log.Error("not found ai info panel"); _aiInfoPanel.Hide(); } }
private void onStart(BoardGame.EValuationBasis valuationBasis, BoardGame.UserPlayer user, BoardGame.AIPlayer ai) { TurnPanel.OnStart(); CriterionPanel.Show(); BoardPanel.Show(); PresentPanel.OnStart(user, ai); CardPanel.OnStart(user, ai); PersonalInfoPanel.OnStart(valuationBasis, user, ai); BlockingPanel.Show(); GameStatePanel.Hide(); Show(); GameStatePanel.OnStart(); }