Example #1
0
 public HoverForm()
 {
     Opacity = 0.6;
     size    = 1;
     InitializeComponent();
     this.fieldButton1.BackColor   = Color.WhiteSmoke;
     this.fieldButton1.Click      += fieldButton1_Click;
     this.fieldButton1.drawCenterX = 50;
     this.fieldButton1.drawCenterY = 43;
     for (int i = 0; i < Game.MAXBUILDINGSIZE; i++)
     {
         FieldButton f = new FieldButton();
         f.BackColor  = Color.WhiteSmoke;
         f.Parent     = this;
         f.Name       = "extraButton_" + i;
         f.Size       = new Size(fieldButton1.Width, fieldButton1.Height);
         f.Click     += fieldButton1_Click;
         f.MouseMove += HoverForm_MouseMove;
         this.extraButtons.Add(f);
         this.Controls.Add(f);
     }
     this.fieldButton1.MouseMove += HoverForm_MouseMove;
     rotMatrix = new System.Drawing.Drawing2D.Matrix();
     rotMatrix.RotateAt(180, new PointF(fieldButton1.drawCenterX, fieldButton1.drawCenterY));
 }
Example #2
0
        //generate buttons for the field
        private void generateField()
        {
            int posX = 0;
            int posY = this.GameMenu.Height;

            for (int line = 0; line < mainBoard.getBoardSize()[1]; line++)
            {
                for (int col = 0; col < mainBoard.getBoardSize()[0]; col++)
                {
                    //depending on the position flip triangle to cover area
                    if ((col + line) % 2 == 0)
                    {
                        mainField[col, line] = new FieldButton(new Point[3] {
                            new Point(0, 86), new Point(100, 86), new Point(50, 0)
                        }, mainBoard.getField(col, line).type);
                    }
                    else
                    {
                        mainField[col, line] = new FieldButton(new Point[3] {
                            new Point(0, 0), new Point(100, 0), new Point(50, 86)
                        }, mainBoard.getField(col, line).type);
                    }
                    //set parameters for button and add handler
                    mainField[col, line].Parent      = this;
                    mainField[col, line].Location    = new System.Drawing.Point(posX, posY);
                    mainField[col, line].Size        = new System.Drawing.Size(100, 86);
                    mainField[col, line].Name        = "fieldButton:" + col + ":" + line + ":" + posX + ":" + posY;
                    mainField[col, line].Click      += new System.EventHandler(this.FieldButton_Click);
                    mainField[col, line].MouseHover += new System.EventHandler(this.FieldButton_MouseHover);
                    mainField[col, line].MouseLeave += new System.EventHandler(this.FieldButton_MouseLeave);
                    mainField[col, line].initFieldButton();
                    this.Controls.Add(mainField[col, line]);
                    posX += 51;
                }
                posX  = 0;
                posY += 87;
            }
        }