Example #1
0
        private void ReadBinaryTextureInfo(BinaryReader Reader)
        {
            string NXSignature = Reader.ReadString(4);

            CheckSignature("NX  ", NXSignature);

            uint TexturesCount   = Reader.ReadUInt32();
            long InfoPtrsAddress = Reader.ReadInt64();
            long DataBlkAddress  = Reader.ReadInt64();
            long DictAddress     = Reader.ReadInt64();
            uint StrDictLength   = Reader.ReadUInt32();

            Reader.BaseStream.Seek(DictAddress, SeekOrigin.Begin);

            NameTree = new PatriciaTree(Reader);

            for (int Index = 0; Index < TexturesCount; Index++)
            {
                Reader.BaseStream.Seek(InfoPtrsAddress + Index * 8, SeekOrigin.Begin);
                Reader.BaseStream.Seek(Reader.ReadInt64(), SeekOrigin.Begin);

                string BRTISignature = Reader.ReadString(4);

                CheckSignature("BRTI", BRTISignature);

                int    BRTILength0      = Reader.ReadInt32();
                long   BRTILength1      = Reader.ReadInt64();
                byte   Flags            = Reader.ReadByte();
                byte   Dimensions       = Reader.ReadByte();
                ushort TileMode         = Reader.ReadUInt16();
                ushort SwizzleSize      = Reader.ReadUInt16();
                ushort MipmapCount      = Reader.ReadUInt16();
                ushort MultiSampleCount = Reader.ReadUInt16();
                ushort Reversed1A       = Reader.ReadUInt16();
                uint   Format           = Reader.ReadUInt32();
                uint   AccessFlags      = Reader.ReadUInt32();
                int    Width            = Reader.ReadInt32();
                int    Height           = Reader.ReadInt32();
                int    Depth            = Reader.ReadInt32();
                int    ArrayCount       = Reader.ReadInt32();
                int    BlockHeightLog2  = Reader.ReadInt32();
                int    Reserved38       = Reader.ReadInt32();
                int    Reserved3C       = Reader.ReadInt32();
                int    Reserved40       = Reader.ReadInt32();
                int    Reserved44       = Reader.ReadInt32();
                int    Reserved48       = Reader.ReadInt32();
                int    Reserved4C       = Reader.ReadInt32();
                int    DataLength       = Reader.ReadInt32();
                int    Alignment        = Reader.ReadInt32();
                int    ChannelTypes     = Reader.ReadInt32();
                int    TextureType      = Reader.ReadInt32();
                long   NameAddress      = Reader.ReadInt64();
                long   ParentAddress    = Reader.ReadInt64();
                long   PtrsAddress      = Reader.ReadInt64();

                Reader.BaseStream.Seek(NameAddress, SeekOrigin.Begin);

                Name = Reader.ReadShortString();

                long[] MipOffsets = new long[MipmapCount];

                Reader.BaseStream.Seek(PtrsAddress, SeekOrigin.Begin);

                long BaseOffset = Reader.ReadInt64();

                for (int Mip = 1; Mip < MipmapCount; Mip++)
                {
                    MipOffsets[Mip] = Reader.ReadInt64() - BaseOffset;
                }

                Reader.BaseStream.Seek(BaseOffset, SeekOrigin.Begin);

                byte[] Data = Reader.ReadBytes(DataLength);

                Textures.Add(new Texture()
                {
                    Name            = Name,
                    Width           = Width,
                    Height          = Height,
                    ArrayCount      = ArrayCount,
                    BlockHeightLog2 = BlockHeightLog2,
                    MipmapCount     = MipmapCount,
                    MipOffsets      = MipOffsets,
                    Data            = Data,

                    Channel0Type = (ChannelType)((ChannelTypes >> 0) & 0xff),
                    Channel1Type = (ChannelType)((ChannelTypes >> 8) & 0xff),
                    Channel2Type = (ChannelType)((ChannelTypes >> 16) & 0xff),
                    Channel3Type = (ChannelType)((ChannelTypes >> 24) & 0xff),

                    Type = (TextureType)TextureType,

                    FormatType    = (TextureFormatType)((Format >> 8) & 0xff),
                    FormatVariant = (TextureFormatVar)((Format >> 0) & 0xff)
                });
            }
        }
Example #2
0
        /* Initialization and loading */

        public BinaryTexture()
        {
            Textures = new List <Texture>();

            NameTree = new PatriciaTree();
        }