public static FontFile Load(String filename) { XmlSerializer deserializer = new XmlSerializer(typeof(FontFile)); TextReader textReader = new StreamReader(filename); FontFile file = (FontFile)deserializer.Deserialize(textReader); textReader.Close(); return(file); }
public static FontFile LoadFromString(String text) { XmlSerializer deserializer = new XmlSerializer(typeof(FontFile)); TextReader textReader = new StreamReader(GenerateStreamFromString(text)); FontFile file = ( FontFile )deserializer.Deserialize(textReader); textReader.Close( ); return(file); }
public FontRenderer(FontFile fontFile, Texture2D fontTexture) { _fontFile = fontFile; _texture = fontTexture; _characterMap = new Dictionary <char, FontChar>(); foreach (var fontCharacter in _fontFile.Chars) { char c = (char)fontCharacter.ID; _characterMap.Add(c, fontCharacter); } }
public FontRenderer(FontFile fontFile, Texture2D fontTexture) { _fontFile = fontFile; _texture = fontTexture; _characterMap = new Dictionary<char, FontChar>(); foreach (var fontCharacter in _fontFile.Chars) { char c = (char)fontCharacter.ID; _characterMap.Add(c, fontCharacter); } }
protected TextLabel(SpriteRenderer spriteRenderer, FontFile fontFile, Texture2D texture) : base() { this.spriteRenderer = spriteRenderer; this.fontAtlas = texture; lineHeight = fontFile.Common.LineHeight; sprites = new List<Sprite>(); characterMap = new Dictionary<char, FontChar>(); foreach(var fontCharacter in fontFile.Chars) { char c = (char) fontCharacter.ID; characterMap.Add(c, fontCharacter); } }
public FontRenderer(string fontFileName, string textureFileName, GraphicsDevice device) { var fontFile = FontLoader.Load(fontFileName); var textureStream = TitleContainer.OpenStream(textureFileName); var fontTexture = Texture2D.FromStream(device, textureStream); textureStream.Close(); _fontFile = fontFile; _texture = fontTexture; _characterMap = new Dictionary<char, FontChar>(); foreach (var fontCharacter in _fontFile.Chars) { var c = (char)fontCharacter.ID; _characterMap.Add(c, fontCharacter); } }
public void InitializeFont() { if (fontConfig != null && fontMaterials.Length > 0) { _fontFile = FontLoader.LoadFromString(fontConfig.text); if (_fontFile.Pages.Count != fontMaterials.Length) { Debug.LogError("Materials count don't match!"); return; } _indexLists = new List<List<int>>(); for (int i = 0; i < _fontFile.Pages.Count; ++i) _indexLists.Add(new List<int>()); _textureSize = new Vector2(_fontFile.Common.ScaleW, _fontFile.Common.ScaleH); _charMap = new Dictionary<int, SpriteChar>(); for (int i = 0; i < _fontFile.Chars.Count; ++i) { SpriteChar sc = new SpriteChar(); Rect rect = new Rect(_fontFile.Chars[i].X, _fontFile.Chars[i].Y, _fontFile.Chars[i].Width, _fontFile.Chars[i].Height); sc.fontChar = _fontFile.Chars[i]; sc.rect = rect; _charMap.Add(_fontFile.Chars[i].ID, sc); } Debug.Log("Font Initialized"); } }