public void mock(BlockType[] blockTypes, Weapon[] weapons) { ItemTypes = new ItemType[10]; ItemTypes[0] = new ItemType("Sword", new Rectangle(0, 0, 40, 40), weapons[0]); ItemTypes[1] = new ItemType("Food", new Rectangle(40, 0, 40, 40)); ItemTypes[2] = new ItemType("Stone", new Rectangle(80, 0, 40, 40), blockTypes[0]); ItemTypes[3] = new ItemType("Shirt", new Rectangle(120, 0, 40, 40)); ItemTypes[4] = new ItemType("Health Potion", new Rectangle(160, 0, 40, 40)); ItemTypes[5] = new ItemType("Mana Potion", new Rectangle(200, 0, 40, 40), "placewall:1"); ItemTypes[6] = new ItemType("Pants", new Rectangle(240, 0, 40, 40)); ItemTypes[7] = new ItemType("Gun", new Rectangle(280, 0, 40, 40)); ItemTypes[8] = new ItemType("Copper Ore", new Rectangle(320, 0, 40, 40), "placeentity:1"); ItemTypes[9] = new ItemType("Bow", new Rectangle(360, 0, 40, 40), weapons[2]); }
public RecipieRequirement(ItemType type, int qty) { Type = type; Qty = qty; }
public Item(ItemType itemType, int stack) { Type = itemType; Stack = stack; IsUnlimited = false; }
public Item(ItemType itemType) { Type = itemType; Stack = 1; IsUnlimited = false; }
public Item(ItemType itemType, int stack, bool isUnlimited) { Type = itemType; Stack = stack; IsUnlimited = isUnlimited; }