public void Initialize(Texture2D playerTexture, Texture2D barsTexture, Package package, Vector2 position) { BarsTexture = barsTexture; PlayerTexture = playerTexture; Health = 100; Mana = 100; Speed = 4f; Name = "Firebolt"; Inventory = new Inventory(); // Animation Animation = new Animations(package.LocalString("C:\\blueprint\\player.xml", false)); Movement = new Movement(position, 32, 44); }
public NpcRace(string name, Texture2D sprite, string xml_animation) { Name = name; Texture = sprite; Animation = new Animations(xml_animation); }