private IEnumerable <ICoordinate> GetAllShipCoordinates()
        {
            var allOccupiedCoordinates = TheSea.GetAllSurvivingShips()
                                         .Select(x => x.GetLocation())
                                         .SelectMany(x => x.GetCoordinates());

            return(allOccupiedCoordinates);
        }
        private void StartGameLoop()
        {
            while (true)
            {
                CurrentTurn = new Turn(TheSea.GetAllSurvivingShips(), TheSea, ViewModel);

                CurrentTurn.Start();

                UpdateUI();

                if (HasWinner())
                {
                    return;
                }

                Turns.Add(CurrentTurn);

                Delay();
            }
        }