Example #1
0
        public Vector3 GetCurrentWaypoint(Vector3 position)
        {
            //CORREGI ESTO!!!!!!!!!!!!!!!!!!!!!!
            if (_path == null)
            {
                return(Vector3.zero);
            }

            float distance = Vector3.Distance(position, _path[_targetIndex]);

            if (distance > .5f)
            {
                return(_path[_targetIndex]);
            }

            _targetIndex++;
            if (_targetIndex < _path.Length)
            {
                return(_path[_targetIndex]);
            }

            _path = null;
            // When it reaches it's target, it unsuscribe from the grid update.
            PathRequestManager.RemoveFromChange(SuscriptionToChange);
            return(Vector3.zero);
        }
Example #2
0
        /// <summary>Move to the waypoint, when close enough switchs to the next waypoint</summary>
        private void MoveThroughPath(ref Vector3 currentWaypoint)
        {
            float distance = Vector3.Distance(transform.position, currentWaypoint);

            if (distance < .5f)
            {
                _targetIndex++;
                if (_targetIndex >= _path.Length)
                {
                    _path = null;
                    // When it reaches it's target, it unsuscribe from the grid update.
                    PathRequestManager.RemoveFromChange(SuscriptionToChange);
                    return;
                }
                currentWaypoint = _path[_targetIndex];
            }
            MoveTo(currentWaypoint);
        }