Example #1
0
 public static void Texture(int x, int y, int width, int height, Texture tex)
 {
     GL.BindTexture(TextureTarget.Texture2D, tex.ID);
     GL.Begin(BeginMode.Quads);
     GL.TexCoord2(1.0, 0.0); GL.Vertex2(x + width, y);
     GL.TexCoord2(1.0, 1.0); GL.Vertex2(x + width, y + height);
     GL.TexCoord2(0.0, 1.0); GL.Vertex2(x, y + height);
     GL.TexCoord2(0.0, 0.0); GL.Vertex2(x, y);
     GL.End();
 }
Example #2
0
        Game()
            : base(1280, 1024, new GraphicsMode(32, 24, 0, 0), "Blocky", GameWindowFlags.Fullscreen)
        {
            Instance = this;
            Camera = new Camera(){
                Location = new Vector3d(0, -2, 36),
                Rotation = new Vector2(0, 20) };
            Physics = new Physics();

            Texture = new Texture("terrain.png");
            Texture.SetMinFilter(TextureMinFilter.Nearest);
            Texture.SetMagFilter(TextureMagFilter.Nearest);

            new Props.Playground(32, Matrix4.CreateTranslation(0.0f, 0.0f, 0.0f));
            for (int x = 1; x <= 7; x++)
                for (int y = 1; y <= 7; y++)
                    for (int z = 1; z <= 7; z++)
                        SpawnCube(1.0f, 1.0f, Matrix4.CreateTranslation(x*2-8.0f, y*2-1.0f, z*2-8.0f));
        }
Example #3
0
 public static void Texture(int x, int y, Texture tex)
 {
     Texture(x, y, tex.Width, tex.Height, tex);
 }