public Vector3IRModded(int x, int y, int z, Vector3IR mod) : this(x, y, z, mod.X, mod.Y, mod.Z) { }
public static float DistanceMod(Vector3 a, Vector3 b, Vector3IR s) { return(DirectionMod(a, b, s.X, s.Y, s.Z).LengthFast); }
public static Vector3 AbsModVector(Vector3 vector3, Vector3IR size) { return(new Vector3(AbsMod(vector3.X, size.X), AbsMod(vector3.Y, size.Y), AbsMod(vector3.Z, size.Z))); }
public static Vector3 DirectionMod(Vector3 a, Vector3 b, Vector3IR s) { return(DirectionMod(a, b, s.X, s.Y, s.Z)); }