static GameService() { // Init game services Debug = new DebugService(); Input = new InputService(); Store = new PersistentStoreService(); Settings = new SettingsService(); Content = new ContentService(); Animation = new AnimationService(); Graphics = new GraphicsService(); Overlay = new OverlayService(); Gw2Api = new Gw2ApiService(); Gw2Mumble = new Gw2MumbleService(); Player = new PlayerService(); Camera = new CameraService(); GameIntegration = new GameIntegrationService(); Hotkeys = new HotkeysService(); Pathing = new PathingService(); Module = new ModuleService(); ArcDps = new ArcDpsService(); _allServices = new GameService[] { Debug, Store, Settings, Content, Animation, Graphics, Overlay, Gw2Api, Gw2Mumble, Player, Camera, Input, GameIntegration, Hotkeys, Pathing, Module, ArcDps }; }
static GameService() { // Init game services Debug = new DebugService(); FileSrv = new FileService(); Store = new PersistentStoreService(); Settings = new SettingsService(); Content = new ContentService(); Animation = new AnimationService(); Graphics = new GraphicsService(); Gw2Mumble = new Gw2MumbleService(); Player = new PlayerService(); Camera = new CameraService(); Input = new InputService(); Director = new DirectorService(); GameIntegration = new GameIntegrationService(); Hotkeys = new HotkeysService(); Pathing = new PathingService(); Module = new ModuleService(); ArcDps = new ArcDpsService(); AllServices = new GameService[] { Debug, FileSrv, Settings, Content, Animation, Graphics, Gw2Mumble, Player, Camera, Input, Director, GameIntegration, Hotkeys, Pathing, Module, Store, //ArcDps }; }
static GameService() { // Init game services Debug = new DebugService(); Input = new InputService(); Store = new PersistentStoreService(); Settings = new SettingsService(); Content = new ContentService(); Gw2Mumble = new Gw2MumbleService(); Gw2WebApi = new Gw2WebApiService(); Animation = new AnimationService(); Graphics = new GraphicsService(); Overlay = new OverlayService(); GameIntegration = new GameIntegrationService(); Pathing = new PathingService(); Module = new ModuleService(); ArcDps = new ArcDpsService(); Contexts = new ContextsService(); _allServices = new GameService[] { Debug, Store, Settings, Content, Gw2Mumble, Gw2WebApi, Animation, Graphics, Overlay, Input, GameIntegration, Pathing, Module, ArcDps, Contexts }; }