int RenderActionDetails(RenderTreeBuilder builder, int seq, HistoricEntry <TState, object> entry) { if (entry == null) { builder.AddContent(seq++, "No entry selected"); return(seq); } builder.OpenElement(seq++, "pre"); builder.AddContent(seq++, entry.State.ToString()); builder.CloseElement(); return(seq); }
void SelectEntry(HistoricEntry <TState, object> entry) { _selectedEntry = entry; Store.TimeTravel(entry.State); }