Example #1
0
 protected override void HandleWorkerConnectionEstablished()
 {
     WorkerUtils.AddGameLogicSystems(Worker.World);
 }
Example #2
0
 protected override void HandleWorkerConnectionEstablished()
 {
     WorkerUtils.AddClientSystems(Worker.World);
     PlayerLifecycleConfig.CreatePlayerEntityTemplate = PlayerTemplate.CreatePlayerEntityTemplate;
 }