private static void OnGameLoad() { try { player = ObjectManager.Player; switch (player.CharacterName) { case "Twitch": Twitch.Load(); break; case "Leona": Leona.Load(); break; case "Pyke": Pyke.Load(); break; } } catch (Exception e) { Console.WriteLine("Failed To load: " + e); } }
private static void GameEventOnOnGameLoad() { var notify = new Notification("Blank.AIO", "Blank.AIO Loaded. \n \n"); Notifications.Add(notify); switch (Player.CharacterName) { case "Leona": Champions.Leona.LeonaMain(); break; case "Pyke": Pyke.On_Load(); break; } }