/// <summary>
        /// Tries to get a single <see cref="ScriptingContextObject"/> by its path from the context. Throws an exception if multiple are found.
        /// </summary>
        /// <param name="scriptObject">The script object, that was found; otherwise <c>null</c>.</param>
        /// <param name="path">The path of the script object. The tuples have the format <c>(Block Name, Object Name)</c>.</param>
        /// <returns>Returns <c>true</c> if a script object was found; otherwise returns <c>false</c>.</returns>
        /// <example>
        /// <code>
        /// bool foundObj = TryGetObject(out ScriptingContextObject myObj, Tuple.Create("ai_squad", "sq_garage_cov_1"), Tuple.Create("ai_single_location", "spawn_points_3"));
        /// </code>
        /// </example>
        /// <exception cref="ScriptingContextException">Thrown when multiple context objects were found.</exception>
        public bool TryGetObjectSingle(out ScriptingContextObject scriptObject, params Tuple <string, string>[] path)
        {
            // Item1 = Block name
            // Item2 = Object name
            scriptObject = null;

            if (path.Length > 0 && TryGetObjects(out IEnumerable <ScriptingContextObject> objects, path))
            {
                if (objects.Count() == 1)
                {
                    scriptObject = objects.First();
                    return(true);
                }
                else
                {
                    var lastPathTuple = path.Last();
                    throw new ScriptingContextException($"Failed to retrieve the single context object \"{lastPathTuple.Item2}\". " +
                                                        $"The scripting context block \"{lastPathTuple.Item1}\" contained multiple objects with this name.");
                }
            }
            else
            {
                return(false);
            }
        }
        /// <summary>
        /// Creates a context object from meta data.
        /// </summary>
        /// <param name="index">The index of the object.</param>
        /// <param name="group">The object group of the object.</param>
        /// <param name="isChildObject">is true if thi sobject is the child of another object.</param>
        /// <param name="data">The meta data.</param>
        /// <returns>A context object.</returns>
        private static ScriptingContextObject CreateContextObject(int index, string group, bool isChildObject, StructureValueCollection data, int wrapperIndex = -1)
        {
            string name   = data.HasStringID("Name") ? data.GetStringID("Name") : data.GetString("Name");
            var    result = new ScriptingContextObject(name.ToLowerInvariant(), index, group, isChildObject, wrapperIndex);

            var childBlocks = data.GetTagBlocks();

            if (childBlocks.Length > 0)
            {
                foreach (var block in childBlocks.Where(b => b.Value.Length > 0))
                {
                    // Handle child blocks, which are wrapped up in another block without a name field.
                    if (IsWrapperBlock(block))
                    {
                        var wrappedBlocks = new Dictionary <string, List <ScriptingContextObject> >();

                        // Iterate through the wrapper elements and collect all wrapped blocks and their objects.
                        for (int i = 0; i < block.Value.Length; i++)
                        {
                            var innerChildrenBlocks = block.Value[i].GetTagBlocks();
                            foreach (var inner in innerChildrenBlocks)
                            {
                                var wrappedObjects = GetWrapperContextObjects(inner, i);
                                if (wrappedBlocks.ContainsKey(inner.Key))
                                {
                                    wrappedBlocks[inner.Key].AddRange(wrappedObjects);
                                }
                                else
                                {
                                    wrappedBlocks[inner.Key] = wrappedObjects.ToList();
                                }
                            }
                        }

                        // Add the grouped blocks and objects to the result.
                        foreach (var groupedBlock in wrappedBlocks)
                        {
                            result.AddChildBlock(new ScriptingContextBlock(groupedBlock.Key, groupedBlock.Value));
                        }
                    }
                    // Handle regular child blocks.
                    else
                    {
                        result.AddChildBlock(CreateContextBlock(block, true));
                    }
                }
            }

            return(result);
        }
 /// <summary>
 /// Tries to get a <see cref="ScriptingContextObject"/> by its path from the context. Returns the first object if multiple are found.
 /// </summary>
 /// <param name="scriptObject">The script object, that was found; otherwise <c>null</c>.</param>
 /// <param name="path">The path of the script object. The tuples have the format <c>(Block Name, Object Name)</c>.</param>
 /// <returns>Returns <c>true</c> if a script object was found; otherwise returns <c>false</c>.</returns>
 /// <example>
 /// <code>
 /// bool foundObj = TryGetObject(out ScriptingContextObject myObj, Tuple.Create("ai_squad", "sq_garage_cov_1"), Tuple.Create("ai_single_location", "spawn_points_3"));
 /// </code>
 /// </example>
 public bool TryGetObjectFirst(out ScriptingContextObject scriptObject, params Tuple <string, string>[] path)
 {
     // Item1 = Block name
     // Item2 = Object name
     scriptObject = null;
     if (path.Length > 0 && TryGetObjects(out IEnumerable <ScriptingContextObject> objects, path))
     {
         scriptObject = objects.First();
         return(true);
     }
     else
     {
         return(false);
     }
 }
        public bool TryGetObjects(out IEnumerable <ScriptingContextObject> objects, params Tuple <string, string>[] path)
        {
            // Item1 = Block name
            // Item2 = Object name
            objects = new ScriptingContextObject[0];

            if (_objectGroups.TryGetValue(path[0].Item1, out ScriptingContextBlock block))
            {
                var result = block.GetObjects(path[0].Item2).ToArray();
                if (!result.Any())
                {
                    return(false);
                }
                else if (path.Length == 1)
                {
                    objects = result;
                    return(true);
                }

                // Handle children.
                for (int i = 1; i < path.Length; i++)
                {
                    // Just pick the first match for now. Duplicate names suck.
                    if (!result[0].TryGetChildBlock(path[i].Item1, out ScriptingContextBlock childBlock))
                    {
                        return(false);
                    }

                    result = childBlock.GetObjects(path[i].Item2).ToArray();
                    if (result.Length == 0)
                    {
                        return(false);
                    }
                }
                objects = result;
                return(true);
            }
            return(false);
        }