public model_region_permutation_marker_block() : base(6) { Add(Name = new TI.String()); Add(NodeIndex = new TI.BlockIndex()); Add(new TI.Pad(2)); Add(Translation = new TI.RealPoint3D()); Add(Rotation = new TI.RealQuaternion()); Add(new TI.Pad(16)); }
public model_marker_instance_block() : base(6) { Add(RegionIndex = new TI.BlockIndex(BlamLib.TagInterface.FieldType.ByteBlockIndex)); Add(PermutationIndex = new TI.BlockIndex(BlamLib.TagInterface.FieldType.ByteBlockIndex)); Add(NodeIndex = new TI.BlockIndex(BlamLib.TagInterface.FieldType.ByteBlockIndex)); Add(new TI.Pad(1)); Add(Translation = new TI.RealPoint3D()); Add(Rotation = new TI.RealQuaternion()); }
public model_region_permutation_marker_block() : base(6) { Add(Name = new TI.String()); Add(NodeIndex = new TI.BlockIndex()); Add(new TI.Pad(2)); Add(Translation = new TI.RealPoint3D()); Add(Rotation = new TI.RealQuaternion()); Add(new TI.Pad(16)); }
public model_marker_instance_block() : base(6) { Add(RegionIndex = new TI.BlockIndex(BlamLib.TagInterface.FieldType.ByteBlockIndex)); Add(PermutationIndex = new TI.BlockIndex(BlamLib.TagInterface.FieldType.ByteBlockIndex)); Add(NodeIndex = new TI.BlockIndex(BlamLib.TagInterface.FieldType.ByteBlockIndex)); Add(new TI.Pad(1)); Add(Translation = new TI.RealPoint3D()); Add(Rotation = new TI.RealQuaternion()); }
public render_model_marker_block() { Add(RegionIndex = new TI.ByteInteger()); Add(PermutationIndex = new TI.ByteInteger()); Add(NodeIndex = new TI.ByteInteger()); Add(new TI.Pad(1)); Add(Translation = new TI.RealPoint3D()); Add(Rotation = new TI.RealQuaternion()); Add(Scale = new TI.Real()); }
public model_node_block() : base(9) { Add(Name = new TI.String()); Add(NextSiblingNode = new TI.BlockIndex()); Add(FirstChildNode = new TI.BlockIndex()); Add(ParentNode = new TI.BlockIndex()); Add(new TI.Pad(2)); Add(DefaultTranslation = new TI.RealPoint3D()); Add(DefaultRotation = new TI.RealQuaternion()); Add(NodeDistFromParent = new TI.Real()); Add(new TI.Pad(32 + 52)); }
public model_node_block() : base(9) { Add(Name = new TI.String()); Add(NextSiblingNode = new TI.BlockIndex()); Add(FirstChildNode = new TI.BlockIndex()); Add(ParentNode = new TI.BlockIndex()); Add(new TI.Pad(2)); Add(DefaultTranslation = new TI.RealPoint3D()); Add(DefaultRotation = new TI.RealQuaternion()); Add(NodeDistFromParent = new TI.Real()); Add(new TI.Pad(32 + 52)); }
public render_model_node_block() { Add(Name = new TI.StringId()); Add(ParentNode = new TI.BlockIndex()); // 1 render_model_node_block Add(FirstChildNode = new TI.BlockIndex()); // 1 render_model_node_block Add(NextSiblingNode = new TI.BlockIndex()); // 1 render_model_node_block Add(ImportNodeIndex = new TI.ShortInteger()); Add(DefaultTranslation = new TI.RealPoint3D()); Add(DefaultRotation = new TI.RealQuaternion()); Add(InverseForward = new TI.RealVector3D()); Add(InverseLeft = new TI.RealVector3D()); Add(InverseUp = new TI.RealVector3D()); Add(InversePosition = new TI.RealPoint3D()); Add(InverseScale = new TI.Real()); Add(DistFromParent = new TI.Real()); }
public camera_track_control_point_block() : base(3) { Add(Position = new TI.RealVector3D()); Add(Orientation = new TI.RealQuaternion()); Add(new TI.Pad(32)); }
public camera_track_control_point_block() : base(3) { Add(Position = new TI.RealVector3D()); Add(Orientation = new TI.RealQuaternion()); Add(new TI.Pad(32)); }
/// <summary> /// Copy constructor /// </summary> /// <param name="value">field to copy</param> public RealQuaternion(RealQuaternion value) : this() { I = value.I; J = value.J; K = value.K; W = value.W; }
public render_model_marker_block() : base(7) { Add(RegionIndex = new TI.ByteInteger()); Add(PermutationIndex = new TI.ByteInteger()); Add(NodeIndex = new TI.ByteInteger()); Add(new TI.Pad(1)); Add(Translation = new TI.RealPoint3D()); Add(Rotation = new TI.RealQuaternion()); Add(Scale = new TI.Real()); }
public render_model_node_block() : base(13) { Add(Name = new TI.StringId(true)); Add(ParentNode = new TI.BlockIndex()); // 1 render_model_node_block Add(FirstChildNode = new TI.BlockIndex()); // 1 render_model_node_block Add(NextSiblingNode = new TI.BlockIndex()); // 1 render_model_node_block Add(ImportNodeIndex = new TI.ShortInteger()); Add(DefaultTranslation = new TI.RealPoint3D()); Add(DefaultRotation = new TI.RealQuaternion()); Add(InverseForward = new TI.RealVector3D()); Add(InverseLeft = new TI.RealVector3D()); Add(InverseUp = new TI.RealVector3D()); Add(InversePosition = new TI.RealPoint3D()); Add(InverseScale = new TI.Real()); Add(DistFromParent = new TI.Real()); }
/// <summary> /// Converts a quaternion into an euler rotation /// </summary> /// <returns>Returns an euler rotation</returns> public static LowLevel.Math.real_euler_angles3d ToEuler3D(RealQuaternion quaternion) { return ToEuler3D(quaternion.I, quaternion.J, quaternion.K, quaternion.W); }
public structure_bsp_marker_block() : base(3) { Add(Name = new TI.String()); Add(Rotation = new TI.RealQuaternion()); Add(Position = new TI.RealPoint3D()); }
public structure_bsp_marker_block() : base(3) { Add(Name = new TI.String()); Add(Rotation = new TI.RealQuaternion()); Add(Position = new TI.RealPoint3D()); }
/// <summary> /// Returns a quaternion with an inverted vector /// </summary> /// <param name="quaternion">The quaternion to invert</param> /// <returns></returns> public static LowLevel.Math.real_quaternion Invert(RealQuaternion quaternion) { LowLevel.Math.real_quaternion quat_out = new LowLevel.Math.real_quaternion(); quat_out.Vector.I = -quaternion.I; quat_out.Vector.J = -quaternion.J; quat_out.Vector.K = -quaternion.K; quat_out.W = quaternion.W; return quat_out; }