public static void ExtractTextureMapFromFile(string fileName, Action <string> completionAction) { string name = Path.GetFileNameWithoutExtension(fileName); Game game = Helpers.ExtensionToGame(Path.GetExtension(fileName).Substring(1)); using (Stream stream = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read)) { using (BinaryReader reader = new BinaryReader(stream)) { DatafileHeader header = new DatafileHeader { ResourceIdentifier = reader.ReadUInt32(), FileSize = reader.ReadInt32(), FileNameSize = reader.ReadInt32() }; header.FileName = reader.ReadChars(header.FileNameSize); reader.BaseStream.Seek(9, SeekOrigin.Current); // fileID + 1 skipped bytes if (header.ResourceIdentifier != (uint)ResourceIdentifier.TEXTURE_MAP) { Message.Fail("This is not proper Texture Map data."); } /*// ignore the 2 bytes, file ID, and resource type * reader.BaseStream.Seek(14, SeekOrigin.Current); * * // mip 0 * TextureMap mip0 = new TextureMap * { * Width = reader.ReadInt32(), * Height = reader.ReadInt32() * }; * reader.BaseStream.Seek(4, SeekOrigin.Current); * mip0.DXT = DXTExtensions.GetDXT(reader.ReadInt32()); * reader.BaseStream.Seek(8, SeekOrigin.Current); * mip0.Mipmaps = reader.ReadInt32(); * * reader.BaseStream.Seek(39, SeekOrigin.Current); // go to next mip * * // ignore mip 1 * reader.BaseStream.Seek(28, SeekOrigin.Current); * * Console.WriteLine("!!!!????????"); * Console.WriteLine(reader.BaseStream.Position); * Console.WriteLine("!!!!????????"); * * // locate the two mips, if they exist * string origin = Path.GetDirectoryName(fileName); * string ext = "." + Helpers.GameToExtension(game); * string[] files = Directory.GetFiles(Path.GetDirectoryName(fileName)); * files = files.Select(x => x = Path.GetFileNameWithoutExtension(x)).ToArray(); * * if (files.Where(x => x.Contains(name + "_Mip")).Count() > 0) * { * string[] mipEntries = files.Where(x => x.Contains(name + "_Mip0")).ToArray(); * if (mipEntries != null && mipEntries.Length > 0) * { * string mipEntry = mipEntries[0] + ext; * * // read * byte[] mipData = File.ReadAllBytes(Path.Combine(origin, mipEntry)); * * // test if the data has been decompressed * if (BitConverter.ToUInt32(mipData, 0) != (uint)ResourceIdentifier.MIPMAP) * { * mipData = ReadFile(mipData); * } * * // extract * //ExtractTopMip(mipData, Path.GetFileNameWithoutExtension(mipEntry), mip0, completionAction); * } * } * else // mips do not exist. fear not! there is still image data found here. let us use that. * { * reader.BaseStream.Seek(12, SeekOrigin.Current); * * // skip all null bytes until the image data size * while (reader.PeekChar() == 0x0) * { * reader.BaseStream.Seek(1, SeekOrigin.Current); * } * #warning remove these ????? * Console.WriteLine("????????"); * Console.WriteLine(reader.BaseStream.Position); * * /*TextureMap map = new TextureMap * { * DataSize = reader.ReadInt32() * }; * Console.WriteLine(map.DataSize); * Console.WriteLine("????????"); * * byte[] mipmapData = reader.ReadBytes(map.DataSize); * * mipmapData.ToList().GetRange(0, 4).ForEach(x => Console.Write(x.ToString("X2") + " ")); * * // write DDS file * TopMip mip = mip0; * Helpers.WriteTempDDS(name, mipmapData, mip.Width, mip.Height, mip.Mipmaps, mip.DXTType, () => * { * Helpers.ConvertDDS($"{Helpers.GetTempPath(name)}.dds", fixNormals: name.Contains("NormalMap"), completionAction: (error) => { * if (error) * completionAction("FAILED"); * else * completionAction($"{Helpers.GetTempPath(name)}.png"); * }); * });* * }*/ // TextureMap reader.BaseStream.Seek(5, SeekOrigin.Current); // identifier + 1 skipped byte TextureMap textureMap = new TextureMap { Width = reader.ReadInt32(), Height = reader.ReadInt32() }; reader.BaseStream.Seek(4, SeekOrigin.Current); // 4 skipped bytes textureMap.DXT = (DXT)reader.ReadInt32(); reader.BaseStream.Seek(8, SeekOrigin.Current); // 8 skipped bytes textureMap.Mipmaps = reader.ReadInt32(); reader.BaseStream.Seek(12, SeekOrigin.Current); // 3 skipped ints reader.BaseStream.Seek(2, SeekOrigin.Current); // CompiledTopMip CompiledTopMip[] compiledTopMips = new CompiledTopMip[reader.ReadInt32()]; reader.BaseStream.Seek(1, SeekOrigin.Current); // read CompiledTopMips for (int i = 0; i < compiledTopMips.Length; i++) { compiledTopMips[i].FileID = reader.ReadInt64(); reader.BaseStream.Seek(1, SeekOrigin.Current); // 1 skipped byte } reader.BaseStream.Seek(8, SeekOrigin.Current); // CompiledTextureMap reader.BaseStream.Seek(12, SeekOrigin.Current); // identifier + two skipped ints CompiledTextureMap compiledTextureMap = new CompiledTextureMap { Width = reader.ReadInt32(), Height = reader.ReadInt32() }; reader.BaseStream.Seek(4, SeekOrigin.Current); // 1 skipped int compiledTextureMap.Mipmaps = reader.ReadInt32(); reader.BaseStream.Seek(4, SeekOrigin.Current); // 1 skipped int compiledTextureMap.DXT = (DXT)reader.ReadInt32(); reader.BaseStream.Seek(16, SeekOrigin.Current); // 4 skipped ints // locate the two topmips, if they exist string origin = Path.GetDirectoryName(fileName); string ext = "." + Helpers.GameToExtension(game); string[] files = Directory.GetFiles(Path.GetDirectoryName(fileName)); files = files.Select(x => x = Path.GetFileNameWithoutExtension(x)).ToArray(); // check to see if there is a topmip if (compiledTopMips.Select(x => x.FileID).Count() > 0 && compiledTopMips.Select(x => x.FileID).First() != 0) { string[] mipEntries = files.Where(x => x.Contains(name + "_Mip0")).ToArray(); if (mipEntries != null && mipEntries.Length > 0) { string mip0Entry = mipEntries[0] + ext; // read byte[] mip0Data = File.ReadAllBytes(Path.Combine(origin, mip0Entry)); // test if the data has been decompressed if (BitConverter.ToUInt32(mip0Data, 0) != (uint)ResourceIdentifier.MIPMAP) { mip0Data = ReadFile(mip0Data); } // extract Odyssey.ExtractTopMip(mip0Data, Path.GetFileNameWithoutExtension(mip0Entry), compiledTextureMap, completionAction); } } else { // use the image data within this file ExtractInternalTexture(reader, textureMap, name, completionAction); } } } }
public static void ExtractTextureMap(string fileName, EntryTreeNode node, Action <string> completionAction) { string name = Path.GetFileNameWithoutExtension(fileName); using (Stream stream = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read)) { if (stream.Length == 0) { return; } using (BinaryReader reader = new BinaryReader(stream)) { DatafileHeader header = new DatafileHeader { ResourceIdentifier = reader.ReadUInt32(), FileSize = reader.ReadInt32(), FileNameSize = reader.ReadInt32() }; header.FileName = reader.ReadChars(header.FileNameSize); reader.BaseStream.Seek(9, SeekOrigin.Current); // fileID + 1 skipped bytes if (header.ResourceIdentifier != (uint)ResourceIdentifier.TEXTURE_MAP) { Message.Fail("This is not proper Texture Map data."); } /*// mip 0 * TextureMap mip0 = new TextureMap * { * Width = reader.ReadInt32(), * Height = reader.ReadInt32() * }; * reader.BaseStream.Seek(4, SeekOrigin.Current); * mip0.DXT = DXTExtensions.GetDXT(reader.ReadInt32()); * reader.BaseStream.Seek(8, SeekOrigin.Current); * mip0.Mipmaps = reader.ReadInt32(); * * reader.BaseStream.Seek(39, SeekOrigin.Current); // go to next mip * * // ignore mip 1 * reader.BaseStream.Seek(28, SeekOrigin.Current); * * // locate the two mips, if they exist * if (node.GetForge().FileEntries.Where(x => x.NameTable.Name.Contains(Path.GetFileNameWithoutExtension(fileName) + "_Mip")).Count() > 0) * { * Forge.FileEntry[] mipEntries = node.GetForge().FileEntries.Where(x => x.NameTable.Name == Path.GetFileNameWithoutExtension(fileName) + "_Mip0").ToArray(); * if (mipEntries != null && mipEntries.Length > 0) * { * Forge.FileEntry mipEntry = mipEntries[0]; * * // extract, read, and create a DDS image with the first mip * byte[] rawTopMipData = node.GetForge().GetRawData(mipEntry); * * // read * byte[] topMipData = ReadFile(rawTopMipData); * File.WriteAllBytes(Helpers.GetTempPath(mipEntry.NameTable.Name + "." + Helpers.GameToExtension(node.Game)), topMipData); * * // extract * //ExtractTopMip(topMipData, mipEntry.NameTable.Name, mip0, completionAction); * } * } * else // mips do not exist. fear not! there is still image data found here. let us use that. * { * reader.BaseStream.Seek(12, SeekOrigin.Current); * * /*TextureMap map = new TextureMap(); * map.DataSize = reader.ReadInt32(); * * // test if this dataSize is too big * bool correctSize = true; * if (map.DataSize > reader.BaseStream.Length || map.DataSize < reader.BaseStream.Length - 300) // if the dataSize lies within a reasonable range * { * correctSize = false; * } * * // test again, 14 bytes later * if (!correctSize) * { * reader.BaseStream.Seek(14, SeekOrigin.Current); * map.DataSize = reader.ReadInt32(); * } * * byte[] mipmapData = reader.ReadBytes(map.DataSize); * * // write DDS file * TopMip mip = mip0; * Helpers.WriteTempDDS(name, mipmapData, mip.Width, mip.Height, mip.Mipmaps, mip.DXTType, () => * { * Helpers.ConvertDDS($"{Helpers.GetTempPath(name)}.dds", fixNormals: name.Contains("NormalMap"), completionAction: (error) => { * if (error) * completionAction("FAILED"); * else * completionAction($"{Helpers.GetTempPath(name)}.png"); * }); * });* * }*/ // TextureMap reader.BaseStream.Seek(5, SeekOrigin.Current); // identifier + 1 skipped byte TextureMap textureMap = new TextureMap { Width = reader.ReadInt32(), Height = reader.ReadInt32() }; reader.BaseStream.Seek(4, SeekOrigin.Current); // 4 skipped bytes textureMap.DXT = (DXT)reader.ReadInt32(); reader.BaseStream.Seek(8, SeekOrigin.Current); // 8 skipped bytes textureMap.Mipmaps = reader.ReadInt32(); reader.BaseStream.Seek(12, SeekOrigin.Current); // 3 skipped ints reader.BaseStream.Seek(2, SeekOrigin.Current); // CompiledTopMip CompiledTopMip[] compiledTopMips = new CompiledTopMip[reader.ReadInt32()]; reader.BaseStream.Seek(1, SeekOrigin.Current); // read CompiledTopMips for (int i = 0; i < compiledTopMips.Length; i++) { compiledTopMips[i].FileID = reader.ReadInt64(); reader.BaseStream.Seek(1, SeekOrigin.Current); // 1 skipped byte } reader.BaseStream.Seek(8, SeekOrigin.Current); // CompiledTextureMap reader.BaseStream.Seek(12, SeekOrigin.Current); // identifier + two skipped ints CompiledTextureMap compiledTextureMap = new CompiledTextureMap { Width = reader.ReadInt32(), Height = reader.ReadInt32() }; reader.BaseStream.Seek(4, SeekOrigin.Current); // 1 skipped int compiledTextureMap.Mipmaps = reader.ReadInt32(); reader.BaseStream.Seek(4, SeekOrigin.Current); // 1 skipped int compiledTextureMap.DXT = (DXT)reader.ReadInt32(); reader.BaseStream.Seek(16, SeekOrigin.Current); // 4 skipped ints // locate the parent forge tree node EntryTreeNode forgeNode = (EntryTreeNode)node.Parent.Parent; if (forgeNode.Type != EntryTreeNodeType.FORGE) { Message.Fail("Failed to locate the forge node."); return; } // check to see if there is a topmip if (compiledTopMips.Select(x => x.FileID).Count() > 0 && compiledTopMips.Select(x => x.FileID).First() != 0) { // search for file IDs from the CompiledTextureMaps if (forgeNode.Nodes.Cast <EntryTreeNode>().Where(x => x.FileID == compiledTopMips[0].FileID).Count() == 0) { if (Message.Show("Failed to locate the Mip0. Would you like to try extracting the TextureMap's internal image data?", "Failed", MessageBoxButtons.YesNo) == DialogResult.Yes) { ExtractInternalTexture(reader, textureMap, name, completionAction); return; } else { return; } } EntryTreeNode mip0Node = forgeNode.Nodes.Cast <EntryTreeNode>().Where(x => x.FileID == compiledTopMips[0].FileID).First(); if (node.GetForge().FileEntries.Where(x => x.IndexTable.FileDataID == compiledTopMips[0].FileID).Count() == 0) { Message.Fail("Failed to locate the Mip0 in the forge."); return; } Forge.FileEntry mip0Entry = node.GetForge().FileEntries.Where(x => x.IndexTable.FileDataID == compiledTopMips[0].FileID).First(); // read byte[] rawMip0Data = node.GetForge().GetRawData(mip0Entry); byte[] mip0Data = ReadFile(rawMip0Data); // save for future use File.WriteAllBytes(Helpers.GetTempPath($"{mip0Entry.NameTable.Name}.{Helpers.GameToExtension(node.Game)}"), mip0Data); // extract Odyssey.ExtractTopMip(mip0Data, mip0Entry.NameTable.Name, compiledTextureMap, completionAction); } else { // use the image data within this file ExtractInternalTexture(reader, textureMap, name, completionAction); } } } }