Example #1
0
        private static void GetHandInfo(Hand hand, out string cards, out int value, out int soft)
        {
            // Compute hand values.
            BlackjackRules.ValueOf(hand, out value, out soft);

            // Make string representing the whole hand.
            cards = string.Join(", ", hand.Select(s => s.ToString()));
        }
Example #2
0
        private void DealerPlay()
        {
            // Flag to keep track of blackjack, bust or preferred value.
            var playing = true;

            while (playing)
            {
                // Get possible out comes.
                var isBlackjack = BlackjackRules.IsBlackjack(dealer.Hand);
                var isBust      = BlackjackRules.IsBusted(dealer.Hand);
                var shouldStay  = BlackjackRules.ShouldStay(dealer.Hand);

                // Act according to outcome.
                if (isBlackjack)
                {
                    console.WriteDealerInfo("blackjack!");
                }
                else if (isBust)
                {
                    console.WriteDealerInfo("bust!");
                }
                else if (shouldStay)
                {
                    console.WriteDealerInfo("staying at my current hand");
                }
                else
                {
                    // Deal self one card and reveal new hand.
                    console.WriteDealerInfo("dealing myself one");

                    dealer.DealSelf();

                    RevealDealerHand();
                }

                playing = !(isBlackjack || isBust || shouldStay);

                clock.Delay(DelayTime);
            }

            console.WriteDealerInfo("my turn is over");
        }
Example #3
0
        private void PlayersPlay()
        {
            foreach (var player in playingPlayers)
            {
                console.WritePlayerInfo(player.Name, "it's my turn");

                // Handle splitting for the player if he prefers to split.
                var aceSplit = false;

                if (BlackjackRules.CanSplit(player.PrimaryHand) &&
                    player.Wallet.Balance >= bets[player].First().Amount)
                {
                    AskPlayerSplit(player, out aceSplit);
                }

                // Play the actual hands if not ace split.
                if (aceSplit)
                {
                    continue;
                }

                // Determine hands.
                var hands = new List <Hand>
                {
                    player.PrimaryHand
                };

                if (player.IsSplit)
                {
                    hands.Add(player.SecondaryHand);
                }

                // Play the actual hands.
                for (var i = 0; i < hands.Count; i++)
                {
                    PlayerPlayHand(player, hands[i], i, hands.Count);
                }
            }
        }
Example #4
0
        private void EndRound()
        {
            // Determine the outcome of player bets.
            var dealerBlackjack = BlackjackRules.IsBlackjack(dealer.Hand);
            var dealerBust      = BlackjackRules.IsBusted(dealer.Hand);

            BlackjackRules.ValueOf(dealer.Hand,
                                   out var dealerValue,
                                   out var dealerSoft);

            // Check all bets.
            foreach (var betPair in bets)
            {
                var player = betPair.Key;

                console.WriteDealerInfo($"checking outcome of your hands...");

                for (var i = 0; i < betPair.Value.Count; i++)
                {
                    var bet        = betPair.Value[i];
                    var playerBust = BlackjackRules.IsBusted(bet.Hand);

                    // Write hand before handling.
                    GetHandInfo(bet.Hand,
                                out var cards,
                                out var playerValue,
                                out var playerSoft);

                    console.WriteDealerInfo(
                        $"your hand {i + 1}/{betPair.Value.Count} has cards {cards} " +
                        $"with value {playerValue}/{playerSoft}");


                    if (playerBust || dealerBlackjack)
                    {
                        // In case player busts or dealer hit's a blackjack, dealer
                        // always wins.
                        console.WriteDealerInfo(
                            $"your hand {i + 1}/{betPair.Value.Count} lost total {bet.Amount}e");
                    }
                    else
                    {
                        var winAmount = 0u;

                        if (BlackjackRules.IsBlackjack(bet.Hand))
                        {
                            // Player hit a blackjack.
                            winAmount = bet.Amount * 2u;

                            console.WritePlayerInfo(
                                player.Name,
                                $"hand {i + 1}/{betPair.Value.Count} blackjack wins {winAmount}e");
                        }
                        else if (!playerBust && dealerBust)
                        {
                            // Dealer bust.
                            winAmount = bet.Amount * 2u;

                            console.WritePlayerInfo(
                                player.Name,
                                $"hand {i + 1}/{betPair.Value.Count} wins {winAmount}e, dealer bust");
                        }
                        else
                        {
                            if ((playerValue > dealerValue && !BlackjackRules.IsBusted(playerValue)) ||
                                (playerSoft > dealerSoft && !BlackjackRules.IsBusted(playerSoft)))
                            {
                                // Player hand value greater than dealers.
                                winAmount = bet.Amount * 2u;

                                console.WritePlayerInfo(
                                    player.Name,
                                    $"hand {i + 1}/{betPair.Value.Count} wins {winAmount}e");
                            }
                            else
                            {
                                // Dealers hand value greater than players.
                                console.WritePlayerInfo(
                                    player.Name,
                                    $"your hand {i + 1}/{betPair.Value.Count} lost total {bet.Amount}e");
                            }
                        }

                        player.Wallet.Put(winAmount);
                    }

                    clock.Delay(DelayTime);
                }

                console.WritePlayerInfo(player.Name, $"my balance now is {player.Wallet.Balance}e");
            }

            // Clear player and game states.
            foreach (var player in playingPlayers)
            {
                bets[player].Clear();

                player.Clear();

                if (player.Wallet.Empty)
                {
                    console.WriteDealerInfo($"{player.Name} you are out! " +
                                            "come back when you have some money to play!");

                    activePlayers.Remove(player);
                    absentPlayers.Add(player);
                }
            }

            playingPlayers.Clear();

            // Clear dealer state.
            dealer.Hand.Clear();
        }
Example #5
0
        private void PlayerPlayHand(Player player, Hand hand, int handIndex, int handsCount)
        {
            // Flag to keep track of blackjacks, busts and stays.
            var playing = true;

            while (playing)
            {
                var opts   = PlayerOptions.DetermineOps(player, hand);
                var option = string.Empty;

                while (!console.TryAskLine($"playing your hand {handIndex + 1}/{handsCount}, what will you do? " +
                                           $"({string.Join(", ", opts)})",
                                           out option,
                                           s => opts.Contains(s)))
                {
                    console.WriteWarning("invalid operation!");
                }

                switch (option)
                {
                case PlayerOptions.OptStay:
                    // Nothing else to do, end turn.
                    console.WriteDealerInfo("staying, your turn is over");

                    playing = false;
                    break;

                case PlayerOptions.OptHit:
                    // Deal one card and reveal the hand to player.
                    console.WriteDealerInfo("dealing one card...");

                    dealer.Deal(hand);

                    RevealPlayerCards(player, hand);

                    if (BlackjackRules.IsBlackjack(hand))
                    {
                        // Handle blackjack.
                        console.WriteDealerInfo("blackjack! your turn is over");

                        playing = false;
                    }
                    else if (BlackjackRules.IsBusted(hand))
                    {
                        // Handle bust.
                        console.WriteDealerInfo("busted! sorry, your hand is out");

                        playing = false;
                    }
                    break;

                case PlayerOptions.OptDouble:
                    var bet = bets[player].First();

                    // Do not allow doubling if the player has not enough balance.
                    if (player.Wallet.Balance < bet.Amount)
                    {
                        console.WriteDealerInfo("sorry, you do not have enough balance to double");
                    }
                    else
                    {
                        // Do the actual doubling.
                        console.WriteDealerInfo("doubling your hand...");

                        // Deal single card as of doubling.
                        dealer.Deal(hand);

                        // Take double amount from wallet.
                        player.Wallet.Take(bet.Amount);

                        // Create new bet in place of the current one, we can
                        // always assume there is only one bet in play when
                        // the player is doubling because casino does not allow
                        // doubling split hands.
                        var newBet = new PlayerBet(hand, bet.Amount * 2u);

                        bets[player] = new List <PlayerBet>
                        {
                            newBet
                        };

                        console.WriteDealerInfo($"your total bet is now {newBet.Amount}e " +
                                                $"and your total balance is now {player.Wallet.Balance}e");

                        RevealPlayerCards(player, hand);

                        playing = false;
                    }
                    break;

                default:
                    console.WriteWarning("sorry i could not understand you so i assume you are staying...");

                    playing = false;
                    break;
                }

                clock.Delay(DelayTime);
            }
        }