/// <summary>
        /// Runs unit tests for the Android class.
        /// </summary>
        static void TestAndroid()
        {
            Hand h = new Hand();
            Console.WriteLine("Tests for the Android class:\n");
            Android c3po = new Android("c3po", h);
            //Console.WriteLine("Output Window with 'c3po' as banner should have popped up."); //Not applicable in Blackjack3
            Deck d = new Deck();

            //Test getCard() and showHand().
            c3po.getsCard(d.deal());
            c3po.getsCard(d.deal());
            Console.WriteLine("Current Hand after having been dealt two cards: \n");
            h = c3po.showHand();
            Console.WriteLine(h.ToString());

            //Tests outcomeOfRound()
            Console.WriteLine("Test a win by pressing enter.");
            Console.ReadLine();
            c3po.outcomeOfRound(Outcome.Win);
            Console.WriteLine("Sucsess.");

            //Tests wantsCard()
            Console.WriteLine("Test wantsCard() by pressing enter.");
            Console.ReadLine();
            c3po.wantsCard();
            Console.WriteLine("Success.\n");
        }
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            //Application.Run(new OutputForm()); //Instead, we're suing OutputForm as a passive output form...
            //that each player constructs on thier own.

            // WRITE ME: CONSTRUCT MODEL OBJECTS
            //           CONSTRUCT CONTROLLER
            //           CONSTRUCT VIEWS
            //           REGISTER VIEWS WITH CONTROLLER
            //           START THE SYSTEM

            //Models are created, and later passed on to the entities that own them (dealer/players).
            Deck d = new Deck();
            Hand humanHand = new Hand();
            Hand houseHand = new Hand();

            //Players!
            Player housePlayer = new Android("House", houseHand);
            List<Player> guestPlayers = new List<Player>();
            guestPlayers.Add(new Human("You", humanHand));

            //Controller (The Dealer)!
            Dealer dealer = new Dealer(guestPlayers, housePlayer, d);

            //Construct views!
            HumansHandForm humanForm = new HumansHandForm(dealer.newRound, dealer.dealACardToHuman, dealer.playerDecidedToHold, humanHand, houseHand);
            Scoreboard scoreboard = new Scoreboard(humanHand, dealer.numberOfWins, dealer.numberOfRounds, dealer.gameStatus);
            HouseHandForm houseForm = new HouseHandForm(houseHand);

            //Display views!
            humanForm.Show();
            scoreboard.Show();
            houseForm.Show();

            //Register the methods that update the forms.
            dealer.registerOb(humanForm.showhand);
            dealer.registerObHouseHandOnly(houseForm.updateHand);
            dealer.registerOb(scoreboard.updateScore);
            dealer.registerOb(scoreboard.updateWins);
            dealer.registerOb(scoreboard.updateRounds);
            dealer.registerOb(scoreboard.updateStatus);

            //The HumansHandForm will serve as our main view.
            Application.Run(humanForm);

            //We will conculde our program with a cute little message box before exiting.
            MessageBox.Show("Thanks for playing! Click to exit.", "Exit");
        }
        /// <summary>
        /// Runs unit tests for the Dealer class.
        /// </summary>
        static void TestDealer()
        {
            Hand h1 = new Hand();
            Hand h2 = new Hand();
            Deck d = new Deck();

            Console.WriteLine("Tests for the Dealer Class");
            List<Player> guests = new List<Player>();
            Human George = new Human("George", h1);
            Android r2d2 = new Android("r2d2", h2);
            guests.Add(George);

            Dealer dealer = new Dealer(guests, r2d2, d);

            Console.WriteLine("Test number of Rounds: " + dealer.numberOfRounds() + "\n(Should display 0)");
            Console.WriteLine("Test number of wins: " + dealer.numberOfWins() + "\n(Should display 0)");
            Console.WriteLine("Test game status: " + dealer.gameStatus() + "\n(Should display status)");

            Console.WriteLine("This concludes all of the unit test that don't require use of the forms.");
            Console.WriteLine("If this point has been reached, then all tests have been completed sucsessfully.");
            Console.WriteLine("Please press enter when you are ready to quit.");
        }