public void Shuffle() { // >>>>>[ Shuffle // ----- for (int index = 51; index >= 0; index--) { int SwapCard = rng.Next(index + 1); PlayingCard SwapValue = Cards[SwapCard]; Cards[SwapCard] = Cards[index]; Cards[index] = SwapValue; } }
public void shuffleDeck() { // int currentCard = 0; Random ranNum = new Random(); for (int i = 0; i < deck.Length; i++) { int second = ranNum.Next(NUMBER_OF_CARDS); PlayingCard temp = deck[i]; deck[i] = deck[second]; deck[second] = temp; } }
// Deal a random card from the deck. public PlayingCard DealCard(Hand hand) { Random rand = new Random(); if (deck.Count == 0) { deck = MakeADeck(); } int idx = rand.Next(deck.Count); // Get a random # between 0-# of cards left in deck PlayingCard card = deck[idx]; // Get the card at the random index hand.TakeCard(card); deck.RemoveAt(idx); // Remove the card from the deck return(card); }
public DeckOfCards() { for (int deckCT = 1; deckCT <= 6; deckCT++) { for (int suit = 1; suit <= 4; suit++) { for (int val = 1; val <= 13; val++) { deck[ct++] = new PlayingCard(val, suit); } } } //showDeck(); shuffleDeck(); }
// Generates the deck of 52 cards static PlayingCard[] generateDeck() { PlayingCard[] deck = new PlayingCard[52]; // Declares an array of PlayingCards with a size of 52 int counter = 0; // Tells us where to save the next value into the array // Nested for loop to generate all 52 cards - 4 possible suits with 13 possible values each for (int suit = 1; suit < 5; suit++) // Loop through the 4 possible suits { for (int value = 1; value < 14; value++) // Loop through the 13 possible values { deck[counter] = new PlayingCard(suit, value); // Generate new card and store it in the deck counter++; // Increment the counter } } return(deck); // Returns the completed deck }
public HandOfCards(DeckOfCards gameDeck) // public HandOfCards(int handSize, DeckOfCards gameDeck) { PlayingCard pc = gameDeck.dealCard(); gameHand.Add(pc); pc = gameDeck.dealCard(); gameHand.Add(pc); //for (int i = 0; i < handSize; i++) //{ // PlayingCard pc = gameDeck.dealCard(); // gameHand[i] = pc; //} //showHand(); handValue(); }
static void drawCard(PlayingCard[] deck, ref Player player) { PlayingCard nextCard = deck[pointer]; // Add the next card in the deck to the player's hand if (player.cardsInHand < 5) { player.hand[player.cardsInHand] = nextCard; // Increment the number of cards in the player's hand player.cardsInHand++; // Add the point value of the new card to the player's total player.points += nextCard.Points; // Output the details of the card //outputCard(nextCard); // Increment the pointer pointer++; } }
public static string GetCard(PlayingCard card) { return(String.Format("{0} {1} ", card.Value.ToString(), card.Suit.ToString())); }
static void Main(string[] args) { Console.WriteLine("\n-------Welcome To BlackJack-----------"); //Console.WriteLine("Enter Username: "******"\nName: {p1.name} Wins: {p1.wins} Losses: {p1.losses} Balance: {p1.balance}\n"); DeckOfCards gameDeck = new DeckOfCards(); HandOfCards cpuHand = new HandOfCards(gameDeck); Console.WriteLine("\n*****************Dealers*******************\n\n"); cpuHand.showDealerHand(); Console.WriteLine("\n*******************************************\n"); int dealerCount = cpuHand.handValue(); HandOfCards playerHand = new HandOfCards(gameDeck); Console.WriteLine("\n**********YOURS**********\n"); playerHand.showHand(); int playerHandValue = playerHand.handValue(); Console.WriteLine($"\nYour Hand Value: {playerHandValue}\n******************************\n\n"); // player option : hit, stay, double Console.WriteLine($"\nHIT(h) STAY(s) DOUBLE(d)??"); string option = Console.ReadLine(); string keepGoing = "y"; do { if (option == "h") { PlayingCard pc = gameDeck.dealCard(); playerHand.Add(pc); Console.WriteLine("\n************************Dealers************************\n\n"); cpuHand.showDealerHand(); dealerCount = cpuHand.handValue(); Console.WriteLine($"\nDealer Hand Value: {dealerCount}\n************************************************************\n\n"); dealerCount = cpuHand.handValue(); Console.WriteLine("\n************************YOURS************************\n"); playerHand.showHand(); playerHandValue = playerHand.handValue(); Console.WriteLine($"\nYour Hand Value: {playerHandValue}\n************************************************************\n\n"); Console.WriteLine($"\nHIT(h) STAY(s)\n"); } else if (option == "s") { PlayingCard pc = gameDeck.dealCard(); Console.WriteLine("\n************Dealers************************\n"); cpuHand.showHand(); dealerCount = cpuHand.handValue(); Console.WriteLine($"\nDealer Hand Value: {dealerCount}\n************************************************************\n\n"); Console.WriteLine("\n************YOURS************************\n"); playerHand.showHand(); playerHandValue = playerHand.handValue(); Console.WriteLine($"\nYour Hand Value: {playerHandValue}\n************************************************************\n\n"); while (playerHandValue < 22 && dealerCount < 17) { pc = gameDeck.dealCard(); cpuHand.Add(pc); Console.WriteLine("\n************************Dealers************************\n"); cpuHand.showHand(); dealerCount = cpuHand.handValue(); Console.WriteLine($"\nDealer Hand Value: {dealerCount}\n************************************************************\n\n"); } Console.WriteLine($"\nHIT(h) STAY(s)\n"); } // double else if (option == "d") { PlayingCard pc = gameDeck.dealCard(); playerHand.Add(pc); Console.WriteLine("\n************Dealers************************\n"); cpuHand.showHand(); dealerCount = cpuHand.handValue(); Console.WriteLine($"\nDealer Hand Value: {dealerCount}\n************************************************************\n\n"); Console.WriteLine("\n************YOURS************************\n"); playerHand.showHand(); playerHandValue = playerHand.handValue(); Console.WriteLine($"\nYour Hand Value: {playerHandValue}\n************************************************************\n\n"); while (playerHandValue < 22 && dealerCount < 17) { pc = gameDeck.dealCard(); cpuHand.Add(pc); Console.WriteLine("\n************************Dealers************************\n"); cpuHand.showHand(); dealerCount = cpuHand.handValue(); Console.WriteLine($"\nDealer Hand Value: {dealerCount}\n************************************************************\n\n"); } dealerCount = cpuHand.handValue(); playerHandValue = playerHand.handValue(); } winner(playerHandValue, dealerCount); Console.WriteLine($"\nKeep going(y)? or quit(q)?"); keepGoing = Console.ReadLine(); if (keepGoing == "y") { cpuHand = new HandOfCards(gameDeck); Console.WriteLine("\n************************Dealers************************\n\n"); cpuHand.showDealerHand(); Console.WriteLine("\n************************************************************\n\n"); dealerCount = cpuHand.handValue(); playerHand = new HandOfCards(gameDeck); Console.WriteLine("\n************************YOURS************************\n"); playerHand.showHand(); playerHandValue = playerHand.handValue(); Console.WriteLine($"\nYour Hand Value: {playerHandValue}\n************************************************************\n\n"); // player option : hit, stay, double Console.WriteLine($"\nHIT(h) STAY(s) DOUBLE(d)??"); option = Console.ReadLine(); } //option = Console.ReadLine(); } while (keepGoing == "y"); }
internal void Add(PlayingCard pc) { gameHand.Add(pc); }