Example #1
0
        /// <summary>
        /// Updates the Database with the state of a entity object 
        /// </summary>
        /// <param name="entity">The entity to update</param>
        public void UpdateDB(EntityObject entity) //amazingly enough this is required to allow changing objects in the detached way my dal is working since im closing the context all the time
        {
            using (BlackJackDataEntities ctx = new BlackJackDataEntities())
            {
                if (entity.EntityState == System.Data.EntityState.Modified)
                {
                    object original = null;
                    if (ctx.TryGetObjectByKey(entity.EntityKey, out original))
                    {
                        ctx.ApplyCurrentValues(entity.EntityKey.EntitySetName, entity);
                    }
                    ctx.SaveChanges();
                }

            }
        }
Example #2
0
 /// <summary>
 /// Remove a game from the DB
 /// </summary>
 /// <param name="game">Game to Remove</param>
 public void removeGame(Game game)
 {
     using (BlackJackDataEntities ctx = new BlackJackDataEntities())
     {
         ctx.Game.Attach(game);
         ctx.DeleteObject(game);
         ctx.SaveChanges();
     }
 }
Example #3
0
 /// <summary>
 /// Remove all games from DB used for Testing
 /// </summary>
 public void deleteAllGames()
 {
     using (BlackJackDataEntities ctx = new BlackJackDataEntities())
     {
         foreach (Game g in GetGames())  
         {
             ctx.Game.DeleteObject(g);
         }
         ctx.SaveChanges();
     }
 }
Example #4
0
 /// <summary>
 /// Remove all Users from DB used for testing
 /// </summary>
 public void deleteAllUsers()
 {
     using (BlackJackDataEntities ctx = new BlackJackDataEntities())
     {
         ctx.SaveChanges();
         foreach (User u in GetUsers())
         {
             ctx.Attach(u); // to prevent from running the get all query again
             ctx.User.DeleteObject(u);
         }
         ctx.SaveChanges();
     };
 }
Example #5
0
        /// <summary>
        /// Add a user to the DB
        /// </summary>
        /// <param name="username">Username</param>
        /// <param name="password">Password</param>
        /// <param name="money" value="1000">Starting Money</param>
        public User AddUser(string username, string password, int money=1000,bool isAdmin=false)
        {

            using (BlackJackDataEntities ctx = new BlackJackDataEntities())
            {
                var maxid = 1;
                if (ctx.User.Count() > 0)
                {
                    maxid = ctx.User.Max(u => u.ID);
                    maxid += 1;
                }
                
                User newuser = User.CreateUser(maxid,username,password,money,isAdmin); // not very cuncurrent and should not be used but the DB is limiting
                ctx.AddToUser(newuser);
                ctx.SaveChanges();
                return newuser;
            }
        }
Example #6
0
        /// <summary>
        /// Add new Game Basic
        /// </summary>
        /// <param name="IP"></param>
        /// <param name="FirstUser"></param>
        public Game AddGame(string IP, string FirstUser)
        {
            using (BlackJackDataEntities ctx = new BlackJackDataEntities())
            {
                var maxid = 1;
                if (ctx.Game.Count() > 0)
                {
                    maxid = ctx.Game.Max(u => u.ID);
                    maxid += 1;
                }

                Game newgame = Game.CreateGame(maxid,IP,FirstUser,1); // not very cuncurrent and should not be used but the DB is limiting
                ctx.AddToGame(newgame);
                ctx.SaveChanges();
                return newgame;
            }
        }