Example #1
0
        private void GamePlayLogic()
        {
            switch (playerPlaying)
            {
            // Player is playing.
            case 1:
                // player can split hand if the first two cards are of the same type and its the initial deal.
                if (p.PlayerMainHand[0].cardType == p.PlayerMainHand[1].cardType && initialDeal == true)
                {
                    buttonSplit.Enabled = true;
                }

                initialDeal = false;

                if (playingSplitHand == false)
                {
                    // Only show one of the dealers cards and the value of that card until its the dealers turn to play.
                    d.DisplayPlayerHand(panelDealerHand, d.DealerHand, d.playerName);
                    labelDealersHand.Text = "Dealer shows: " + d.DealerHand[1].CardValue.ToString();

                    // Player has blackjack or player has 21 or player busts. Pass the play to the dealer by setting playerPlaying to 2.
                    if ((p.PlayerMainHand[0].CardValue + p.PlayerMainHand[1].CardValue == 21) || p.CountHand(p.PlayerMainHand) >= 21)
                    {
                        if (splitHand == true)
                        {
                            playingSplitHand          = true;
                            panelPlayerHand.BackColor = Color.Transparent;
                            panelSplitHand.BackColor  = Color.Lime;
                        }
                        else
                        {
                            playerPlaying = 2;
                        }
                    }

                    //Show the players hand and update the players label to reflect the total of the hand.
                    p.DisplayPlayerHand(panelPlayerHand, p.PlayerMainHand, p.playerName);

                    if (p.PlayerMainHand[0].CardValue + p.PlayerMainHand[1].CardValue == 21)
                    {
                        labelPlayerMainHand.Text = "Player has: BlackJack";
                    }
                    else if (p.CountHand(p.PlayerMainHand) <= 21)
                    {
                        labelPlayerMainHand.Text = "Player has: " + p.CountHand(p.PlayerMainHand).ToString();
                    }
                    else if (p.CountHand(p.PlayerMainHand) > 21)
                    {
                        labelPlayerMainHand.Text = "Player busts with " + p.CountHand(p.PlayerMainHand).ToString();
                    }


                    if (doubleDown == true)
                    {
                        playerPlaying = 2;
                    }
                }
                else if (playingSplitHand == true)
                {
                    // Player has blackjack or player has 21 or player busts. Pass the play to the dealer by setting playerPlaying to 2.
                    if ((p.PlayerSplitHand[0].CardValue + p.PlayerSplitHand[1].CardValue == 21) || p.CountHand(p.PlayerSplitHand) >= 21)
                    {
                        playerPlaying = 2;
                    }

                    //Show the players hand and update the players label to reflect the total of the hand.
                    p.DisplayPlayerHand(panelSplitHand, p.PlayerSplitHand, p.playerName);

                    if (p.PlayerSplitHand[0].CardValue + p.PlayerSplitHand[1].CardValue == 21)
                    {
                        labelPlayerSplitHand.Text = "Player has: BlackJack";
                    }
                    else if (p.CountHand(p.PlayerSplitHand) <= 21)
                    {
                        labelPlayerSplitHand.Text = "Player has: " + p.CountHand(p.PlayerSplitHand).ToString();
                    }
                    else if (p.CountHand(p.PlayerSplitHand) > 21)
                    {
                        labelPlayerSplitHand.Text = "Player busts with " + p.CountHand(p.PlayerSplitHand).ToString();
                    }
                }


                // Pass the play to the dealer if the player is finished.
                if (playerPlaying == 2)
                {
                    doubleDown = false;
                    GamePlayLogic();
                }

                break;

            // Dealer is playing
            case 2:
                disablePlayerButtons();
                panelSplitHand.BackColor = Color.Transparent;

                // Player does not have blackjack. Dealer plays the hand.
                if (!(p.PlayerMainHand[0].CardValue + p.PlayerMainHand[1].CardValue == 21))
                {
                    while (d.CountHand(d.DealerHand) < 17)
                    {
                        d.DealerHand.Add(d.DealCard(cd.ShoeDeck));
                        d.DisplayPlayerHand(panelDealerHand, d.DealerHand, d.playerName, true);
                    }
                }

                // Show the dealers full hand and update the dealers label to reflect the total of the hand.
                d.DisplayPlayerHand(panelDealerHand, d.DealerHand, d.playerName, true);

                if (d.DealerHand[0].CardValue + d.DealerHand[1].CardValue == 21)
                {
                    labelDealersHand.Text = "Dealer has: BlackJack";
                }
                else
                {
                    labelDealersHand.Text = "Dealer has: " + d.CountHand(d.DealerHand).ToString();
                }
                checkWin();
                buttonDeal.Enabled = true;
                playerPlaying      = 1;

                break;

            default:
                break;
            }

            // Shoe deck is getting low. Repopulate queue.
            if (cd.ShoeDeck.Count <= 25)
            {
                cd.ShuffleDeck();
            }
        }