public static bool IsSelfHomeBase(Ientity entity) { if (entity == null) { return(false); } if (PlayerManager.Instance.LocalPlayer != null && PlayerManager.Instance.LocalPlayer.EntityCamp != entity.EntityCamp) { return(false); } for (int i = 0; i < HOME_BASE_ID.Length; i++) { if (HOME_BASE_ID[i] == entity.NpcGUIDType) { return(true); } } return(false); }
public static int HandleDelectEntity(UInt64 sGUID) { if (!AllEntitys.ContainsKey(sGUID)) { return((int)ReturnRet.eT_DelEntityFailed); } Ientity entity = null; if (EntityManager.AllEntitys.TryGetValue(sGUID, out entity) && entity.entityType == EntityType.Player) { if (PlayerManager.Instance.LocalAccount.ObType == ObPlayerOrPlayer.PlayerType) { Iplayer.AddOrDelEnemy((Iplayer)entity, false); } } Iselfplayer player = PlayerManager.Instance.LocalPlayer; if (player != null && player.SyncLockTarget == AllEntitys[sGUID]) { player.SetSyncLockTarget(null); } if (entity.entityType == EntityType.Building) { MonoBehaviour.DestroyImmediate(AllEntitys[sGUID].realObject); } else { //删除GameObject GameObjectPool.Instance.ReleaseGO(AllEntitys[sGUID].resPath, AllEntitys[sGUID].realObject, PoolObjectType.POT_Entity); } AllEntitys[sGUID].DestroyXueTiao(); AllEntitys[sGUID] = null; AllEntitys.Remove(sGUID); return((int)ReturnRet.eT_Normal); }
/// <summary> /// 设置entity基本属性、读取配置表 /// </summary> /// <param name="id"></param> public virtual void SetCommonProperty(Ientity entity, int id) { entity.ModelName = GetModeName(id); entity.NpcGUIDType = id; }
/// <summary> /// /// </summary> /// <param name="entity"></param> public static void DelectBombBase(Ientity entity) { MonoBehaviour.DestroyImmediate(entity.realObject); entity.DestroyXueTiao(); entity = null; }
/// <summary> /// EntityFSMChangeDataOnSing /// </summary> /// <param name="mvPos"></param> /// <param name="mvDir"></param> /// <param name="skillID"></param> /// <param name="targetID"></param> public void EntityFSMChangeDataOnSing(Vector3 mvPos, Vector3 mvDir, int skillID, Ientity targetID) { EntityFSMPosition = mvPos; EntityFSMDirection = mvDir; EntitySkillID = skillID; entitySkillTarget = targetID; }
protected int isAbsorb; //1是吸附0不是 public void EntityFSMChangeDataOnPrepareSkill(Vector3 mvPos, Vector3 mvDir, int skillID, Ientity targetID, int isAbsorbSkill = 0) { EntityFSMPosition = mvPos; EntityFSMDirection = mvDir; EntitySkillID = skillID; entitySkillTarget = targetID; isAbsorb = isAbsorbSkill; }