CopyRange() private method

Copies a range of keys and values from one location in the roaring array to another.
private CopyRange ( int begin, int end, int newBegin ) : void
begin int Original starting index
end int Original ending index
newBegin int New starting index
return void
Example #1
0
        /// <summary>
        /// Finds members of this bitset that are not in the other set (ANDNOT).
        /// Modifies current bitset in place.
        /// </summary>
        /// <param name="otherSet">The set to compare against</param>
        public void IAndNot(RoaringBitset otherSet)
        {
            int pos1 = 0, pos2 = 0, intersectionSize = 0;
            int thisSize     = containers.Size;
            int otherSetSize = otherSet.containers.Size;

            while (pos1 < thisSize && pos2 < otherSetSize)
            {
                ushort s1 = containers.GetKeyAtIndex(pos1);
                ushort s2 = otherSet.containers.GetKeyAtIndex(pos2);
                if (s1 == s2)
                {
                    Container c1 = containers.GetContainerAtIndex(pos1);
                    Container c2 = otherSet.containers.GetContainerAtIndex(pos2);
                    Container c  = c1.IAndNot(c2);
                    if (c.GetCardinality() > 0)
                    {
                        containers.ReplaceKeyAndContainerAtIndex(intersectionSize++, s1, c);
                    }

                    ++pos1;
                    ++pos2;
                }
                else if (Utility.CompareUnsigned(s1, s2) < 0)
                {
                    // s1 < s2
                    if (pos1 != intersectionSize)
                    {
                        Container c1 = containers.GetContainerAtIndex(pos1);
                        containers.ReplaceKeyAndContainerAtIndex(intersectionSize, s1, c1);
                    }

                    ++intersectionSize;
                    ++pos1;
                }
                else
                {
                    // s1 > s2
                    pos2 = otherSet.containers.AdvanceUntil(s1, pos2);
                }
            }

            if (pos1 < thisSize)
            {
                containers.CopyRange(pos1, thisSize, intersectionSize);
                intersectionSize += thisSize - pos1;
            }

            containers.Resize(intersectionSize);
        }