Example #1
0
        /// <summary>
        /// Once a transaction has some inputs and outputs added, the signatures in the inputs can be calculated. The
        /// signature is over the transaction itself, to prove the redeemer actually created that transaction,
        /// so we have to do this step last.
        /// </summary>
        /// <remarks>
        /// This method is similar to SignatureHash in script.cpp
        /// </remarks>
        /// <param name="hashType">This should always be set to SigHash.ALL currently. Other types are unused. </param>
        /// <param name="wallet">A wallet is required to fetch the keys needed for signing.</param>
        /// <exception cref="ScriptException"/>
        public void SignInputs(SigHash hashType, Wallet wallet)
        {
            Debug.Assert(_inputs.Count > 0);
            Debug.Assert(_outputs.Count > 0);

            // I don't currently have an easy way to test other modes work, as the official client does not use them.
            Debug.Assert(hashType == SigHash.All);

            // The transaction is signed with the input scripts empty except for the input we are signing. In the case
            // where addInput has been used to set up a new transaction, they are already all empty. The input being signed
            // has to have the connected OUTPUT program in it when the hash is calculated!
            //
            // Note that each input may be claiming an output sent to a different key. So we have to look at the outputs
            // to figure out which key to sign with.

            var signatures  = new byte[_inputs.Count][];
            var signingKeys = new EcKey[_inputs.Count];

            for (var i = 0; i < _inputs.Count; i++)
            {
                var input = _inputs[i];
                Debug.Assert(input.ScriptBytes.Length == 0, "Attempting to sign a non-fresh transaction");
                // Set the input to the script of its output.
                input.ScriptBytes = input.Outpoint.ConnectedPubKeyScript;
                // Find the signing key we'll need to use.
                var connectedPubKeyHash = input.Outpoint.ConnectedPubKeyHash;
                var key = wallet.FindKeyFromPubHash(connectedPubKeyHash);
                // This assert should never fire. If it does, it means the wallet is inconsistent.
                Debug.Assert(key != null, "Transaction exists in wallet that we cannot redeem: " + Utils.BytesToHexString(connectedPubKeyHash));
                // Keep the key around for the script creation step below.
                signingKeys[i] = key;
                // The anyoneCanPay feature isn't used at the moment.
                const bool anyoneCanPay = false;
                var        hash         = HashTransactionForSignature(hashType, anyoneCanPay);
                // Set the script to empty again for the next input.
                input.ScriptBytes = TransactionInput.EmptyArray;

                // Now sign for the output so we can redeem it. We use the keypair to sign the hash,
                // and then put the resulting signature in the script along with the public key (below).
                using (var bos = new MemoryStream())
                {
                    bos.Write(key.Sign(hash));
                    bos.Write((byte)(((int)hashType + 1) | (anyoneCanPay ? 0x80 : 0)));
                    signatures[i] = bos.ToArray();
                }
            }

            // Now we have calculated each signature, go through and create the scripts. Reminder: the script consists of
            // a signature (over a hash of the transaction) and the complete public key needed to sign for the connected
            // output.
            for (var i = 0; i < _inputs.Count; i++)
            {
                var input = _inputs[i];
                Debug.Assert(input.ScriptBytes.Length == 0);
                var key = signingKeys[i];
                input.ScriptBytes = Script.CreateInputScript(signatures[i], key.PubKey);
            }

            // Every input is now complete.
        }
 /// <summary>
 /// Adds the given ECKey to the wallet. There is currently no way to delete keys (that would result in coin loss).
 /// </summary>
 public void AddKey(EcKey key)
 {
     lock (this)
     {
         Debug.Assert(!Keychain.Contains(key));
         Keychain.Add(key);
     }
 }
        /// <summary>
        /// Once a transaction has some inputs and outputs added, the signatures in the inputs can be calculated. The
        /// signature is over the transaction itself, to prove the redeemer actually created that transaction,
        /// so we have to do this step last.
        /// </summary>
        /// <remarks>
        /// This method is similar to SignatureHash in script.cpp
        /// </remarks>
        /// <param name="hashType">This should always be set to SigHash.ALL currently. Other types are unused. </param>
        /// <param name="wallet">A wallet is required to fetch the keys needed for signing.</param>
        /// <exception cref="ScriptException"/>
        public void SignInputs(SigHash hashType, Wallet wallet)
        {
            Debug.Assert(_inputs.Count > 0);
            Debug.Assert(_outputs.Count > 0);

            // I don't currently have an easy way to test other modes work, as the official client does not use them.
            Debug.Assert(hashType == SigHash.All);

            // The transaction is signed with the input scripts empty except for the input we are signing. In the case
            // where addInput has been used to set up a new transaction, they are already all empty. The input being signed
            // has to have the connected OUTPUT program in it when the hash is calculated!
            //
            // Note that each input may be claiming an output sent to a different key. So we have to look at the outputs
            // to figure out which key to sign with.

            var signatures = new byte[_inputs.Count][];
            var signingKeys = new EcKey[_inputs.Count];
            for (var i = 0; i < _inputs.Count; i++)
            {
                var input = _inputs[i];
                Debug.Assert(input.ScriptBytes.Length == 0, "Attempting to sign a non-fresh transaction");
                // Set the input to the script of its output.
                input.ScriptBytes = input.Outpoint.ConnectedPubKeyScript;
                // Find the signing key we'll need to use.
                var connectedPubKeyHash = input.Outpoint.ConnectedPubKeyHash;
                var key = wallet.FindKeyFromPubHash(connectedPubKeyHash);
                // This assert should never fire. If it does, it means the wallet is inconsistent.
                Debug.Assert(key != null, "Transaction exists in wallet that we cannot redeem: " + Utils.BytesToHexString(connectedPubKeyHash));
                // Keep the key around for the script creation step below.
                signingKeys[i] = key;
                // The anyoneCanPay feature isn't used at the moment.
                const bool anyoneCanPay = false;
                var hash = HashTransactionForSignature(hashType, anyoneCanPay);
                // Set the script to empty again for the next input.
                input.ScriptBytes = TransactionInput.EmptyArray;

                // Now sign for the output so we can redeem it. We use the keypair to sign the hash,
                // and then put the resulting signature in the script along with the public key (below).
                using (var bos = new MemoryStream())
                {
                    bos.Write(key.Sign(hash));
                    bos.Write((byte) (((int) hashType + 1) | (anyoneCanPay ? 0x80 : 0)));
                    signatures[i] = bos.ToArray();
                }
            }

            // Now we have calculated each signature, go through and create the scripts. Reminder: the script consists of
            // a signature (over a hash of the transaction) and the complete public key needed to sign for the connected
            // output.
            for (var i = 0; i < _inputs.Count; i++)
            {
                var input = _inputs[i];
                Debug.Assert(input.ScriptBytes.Length == 0);
                var key = signingKeys[i];
                input.ScriptBytes = Script.CreateInputScript(signatures[i], key.PubKey);
            }

            // Every input is now complete.
        }