Example #1
0
 /// <summary>
 /// Called by the button combo class when the player has made a combo thing
 /// </summary>
 public void onComboButtonPressed()
 {
     // check if there are any peons nearby and notify them
     foreach (Peon p in Engine.manager.Peons)
     {
         if (boundingCircle.intersects(p.BoundingCircle))
         {
             p.onNearbyCombo(this);
         }
     }
 }
Example #2
0
        public Vector2 avoidCircle(BoundingCircle me, BoundingCircle circle)
        {
            Debug.Assert(position == me.Position);

            if (me.intersects(circle))
            {
                // calculate the direction we need to move to resolve the collision
                Vector2 dir = Vector2.Normalize(me.Position - circle.Position);
                // scale the direction by the amount we intersect the circle
                dir *= (me.Radius + circle.Radius) - Vector2.Distance(position, circle.Position);
                return(dir);
            }
            return(Vector2.Zero);
        }